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Another post with that key, this time using radiosity (with some artifacts).
I tried rendering the thing in 1152x864, but after a few days of rendering
povray gave up on it. It gave an error telling that allocating any more
memoray just wasn't possible and that it would strike if I'd try this again.
;-)
So I rendered it with about the same settings and 800x600 and already after
about 4 days it produced the attached image.
No lightsource, just a sphere with a very high ambient. I think the results
are better than using photons which I tried before but didn't give me the
results I wanted. And sorry, no soft edges. (yet?)
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
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Attachments:
Download 'key_800x600.jpg' (58 KB)
Preview of image 'key_800x600.jpg'
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"Apache" <apa### [at] yahoocom> wrote in message
news:3d0ff353@news.povray.org...
>
> No lightsource, just a sphere with a very high ambient. I think the
results
> are better than using photons which I tried before but didn't give me the
> results I wanted. And sorry, no soft edges. (yet?)
Something tells me you are working with a relatively slow CPU there. Either
that or you have incredible settings for radiosity, AA, whatever else. The
key is looking pretty good now, maybe more a composite material instead of
plastic?
About the softer edges. Having just done a key too, after seeing yours first
though, you might give a try at the same thing I did. Which was, make a
hf_gray_16 image of the key object having a gradient y color_map going from
rgb 0 to rgb 1 with a focal blurred camera, and use that for a heightfield.
In fact, going about it this way you could add scratches too by overlaying
another partially transparent texture.
Wish I had the ability to edit 16 bit images in a paint program.
Oh yeah, I must comment on the teeth. Checking my keys here they don't ever
cut into that narrower guiding rail part but only into the wider lower one.
Thought I better speak up about that. Still, it's a better key than mine.
bob h
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radiosity{
error_bound .125
count 1575
nearest_count 15
recursion_limit 1
normal on
brightness 2//brightness 13.5
gray_threshold .1
pretrace_start .16 //pretrace_start .04
pretrace_end .02 //pretrace_end .005
always_sample on
adc_bailout 1/255
}
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
Post a reply to this message
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Cool, but I don't believe a *plastic* key would have such sharp edges...
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Apache wrote:
> Another post with that key, this time using radiosity (with some artifacts).
> I tried rendering the thing in 1152x864, but after a few days of rendering
> povray gave up on it. It gave an error telling that allocating any more
> memoray just wasn't possible and that it would strike if I'd try this again.
^^^^^
YKYBRTTLW...
Nice pic, btw.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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wow.... "memoray" !!!
I never used moray.....
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
Post a reply to this message
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If you'd only know..... :-)
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
Post a reply to this message
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