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From: Sean Johnson
Subject: Hopper Car #2
Date: 16 Jun 2002 12:06:05
Message: <3d0cb76d@news.povray.org>
What do you think?


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From: Sir Charles W  Shults III
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 12:18:34
Message: <3d0cba5a@news.povray.org>
Now THAT's a hopper car!  Throw some weeds around it and you're 
done.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Rick [Kitty5]
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 13:56:12
Message: <3d0cd13c$1@news.povray.org>
Sean Johnson <sal### [at] yahoocom> wrote:
> What do you think?

You am the hopper car $diety


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From: Slime
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 15:07:23
Message: <3d0ce1eb$1@news.povray.org>
That's reeeally nice, but it might benefit from differently colored metals;
it all seems very uniform.

BTW, could you set your newsreader to use plain text instead of HTML?

 - Slime
[ http://www.slimeland.com/ ]


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From: Jim Charter
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 18:26:02
Message: <3D0D1152.5000806@aol.com>
Sean Johnson wrote:
> What do you think?
> 
> ------------------------------------------------------------------------
> 

It's shaping up really well.  I think I am wanting a little more 
contrast in the rust/dirt texture.


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From: Daniel Matthews
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 20:51:12
Message: <4104926.u4yZiC9r7V@3-e.net>
Sean Johnson wrote:
> What do you think?

Very professional!

What tools, other than POV, did you use?
How long did you spend modeling and texturing it?
What about render stats?

BTW are you the same SJ who is into making Quake textures?


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From: Sean Johnson
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 21:50:05
Message: <3d0d404d$1@news.povray.org>
Thankya,

The trucks were built first in a span of about 2 weeks in my spare time,
give about 2 hours of that to finding a diagram of a truck.
They were to be used with an older model I had but the complexity of the
trucks stood out too much against the simplistic modelling of the car, so I
decided to make a detailed, good model.

99% modelled in Rhino3d, done over about 5 weeks time, whenever spare time
was available.. probably 20+ hours invested in modelling. Another 6 tracking
down useful web sites with diagrams and photos...

Outputed as several udo's and then combined in Moray where procedural
textures (mostly layered) were also built and applied (TONS of tweaking - 4
hours or more possibly)

I'm working on a 466mhz Celeron (poor me), It took close to 45 mins to
render I think. Radiosity - 200 count, .05 error bound, nearest count 12.

As for the textures and such, I'm pretty sure that's me (graphtallica's my
texture site)

"Daniel Matthews" <NOd### [at] 3-enetSPAM> wrote in message
news:410### [at] 3-enet...
> Sean Johnson wrote:
> > What do you think?
>
> Very professional!
>
> What tools, other than POV, did you use?
> How long did you spend modeling and texturing it?
> What about render stats?
>
> BTW are you the same SJ who is into making Quake textures?
>


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From: Sean Johnson
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 21:53:04
Message: <3d0d4100$1@news.povray.org>
I still have a few more peices to make I think, this will be an ambitious
project that will probably result in me needing to upgrade :-)

"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3d0cba5a@news.povray.org...
    Now THAT's a hopper car!  Throw some weeds around it and you're done.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Sean Johnson
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 21:54:52
Message: <3d0d416c$1@news.povray.org>
Sorry about that,
I'm playing with colors a bit now, but it seems from this point anything I
do with it doesn't look as good as I had.


"Slime" <slm### [at] slimelandcom> wrote in message
news:3d0ce1eb$1@news.povray.org...
> That's reeeally nice, but it might benefit from differently colored
metals;
> it all seems very uniform.
>
> BTW, could you set your newsreader to use plain text instead of HTML?
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Sean Johnson
Subject: Re: Hopper Car #2
Date: 16 Jun 2002 21:57:55
Message: <3d0d4223$1@news.povray.org>
I'm finding that if I darking the rust and brighning the paint that it
doesn't look nearly as realistic

"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3D0### [at] aolcom...
> Sean Johnson wrote:
> > What do you think?
> >
> > ------------------------------------------------------------------------
> >
>
> It's shaping up really well.  I think I am wanting a little more
> contrast in the rust/dirt texture.
>


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