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I honestly can't remember if I ever posted a link to my website of POV-Ray
images and animations of the Starship Enterprise; my apologies if I already
did so.
Anywho...
http://www.scottgammans.com/cgi_enterprise
The project source for the Enterprise is in the povray.binaries.scene-files
newsgroup; it is also available at the website URL shown above.
Keep on Trekkin'.
Scott Gammans
Washington, DC
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From: Thomas Willhalm
Subject: Re: Starship Enterprise from original series
Date: 12 Jun 2002 04:55:14
Message: <3d070c72@news.povray.org>
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Scott Gammans wrote:
> http://www.scottgammans.com/cgi_enterprise
I might be wrong but it looks like the light is mainly the ambient value of
the texture. If so, I suggest to use a light source to simulate a sun and
radiosity instead. The model is very good by the way.
Thomas
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The hull textures emit almost no light (0.05, to be exact). All of the
renderings are with either a single distant light source or a semi-sphere of
spotlights trained on the Enterprise from various angles. But since the
model is now out there for others to tinker with, you can light her any way
you want. :)
Scott Gammans
Washington, DC
"Thomas Willhalm" <tho### [at] uni-konstanzde> wrote in message
news:3d070c72@news.povray.org...
> Scott Gammans wrote:
> > http://www.scottgammans.com/cgi_enterprise
>
> I might be wrong but it looks like the light is mainly the ambient value
of
> the texture. If so, I suggest to use a light source to simulate a sun and
> radiosity instead. The model is very good by the way.
>
> Thomas
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From: Zeger Knaepen
Subject: Re: Starship Enterprise from original series
Date: 12 Jun 2002 06:04:42
Message: <3d071cba@news.povray.org>
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"Scott Gammans" <no-### [at] scottgammanscom> schreef in bericht
news:3d071bd9$1@news.povray.org...
> The hull textures emit almost no light (0.05, to be exact). All of the
0.05 is too much, it should be 0.
Nice model btw, but I don't like the site.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Thanks for the link! You probably built the ship after some blue-prints.
What was the hardest part? It's amazing that you could do this so soon after
discovering POV-Ray.. It really looks good, actually I haven't seen better
versions of this ship in POV-Ray... Well, I love Star Trek! Will you be
doing more ships? Newer ones, perhaps? :o)
Regards,
Hugo
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Bite me.
cu!
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3d071cba@news.povray.org...
> "Scott Gammans" <no-### [at] scottgammanscom> schreef in bericht
> news:3d071bd9$1@news.povray.org...
> > The hull textures emit almost no light (0.05, to be exact). All of the
> 0.05 is too much, it should be 0.
>
> Nice model btw, but I don't like the site.
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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I actually used a bunch of sources including Alan Sinclair's Public Resource
Enterprise project
(http://bruts_3.tripod.com/public_resource_enterprise/index.html) and my own
extensive photographic analysis of the 11' studio model sitting in the
Smithsonian gift shop.
The hardest part, which I *still* didn't get exactly right, was the command
module (decks 2 & 3 under the bridge). Although it is accurate if you go by
Matt Jeffries' famously inaccurate 3-view originally published in "The
Making of Star Trek", it does not quite match the severe teardrop shape of
the actual shooting model. As far as I'm concerned, that @#$! teardrop shape
is just not possible to replicate without resorting to either a mesh or blob
object. I never bothered to learn Moray, so doing it with a mesh was out,
and frankly I lost interest in trying to get the blob solution to work.
Maybe someone with some time on their hands will proffer a solution. :)
As for more ships, absolutely! I doubt they'll be in POV-Ray, though; I've
started taking a graphic arts course at the local college and as part of
that process I'm learning LightWave 7.5 (heathen! traitor!). If it wasn't
for POV-Ray, though, I never would have taken this hobby up, nor would I be
seriously considering pursuing it as a second career. I still think POV-Ray
is the best freeware raytracer out there and superior to a lot of
NON-freeware renderers, and I'll always be grateful to the POV-Ray team for
giving me the tools that started me down the path I'm on now.
Scott Gammans
Washington, DC
"Hugo" <hua### [at] post3teledk> wrote in message
news:3d07376a@news.povray.org...
> Thanks for the link! You probably built the ship after some blue-prints.
> What was the hardest part? It's amazing that you could do this so soon
after
> discovering POV-Ray.. It really looks good, actually I haven't seen better
> versions of this ship in POV-Ray... Well, I love Star Trek! Will you be
> doing more ships? Newer ones, perhaps? :o)
>
> Regards,
> Hugo
>
>
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"Scott Gammans" <nos### [at] yahoocom> schreef in bericht
news:3d0792ca$1@news.povray.org...
> Bite me.
> cu!
> "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
> > Nice model btw, but I don't like the site.
> > cu!
I'm sorry, I didn't mean to offend you, it was just meant as a remark, not an
insult.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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From: Scott Gammans
Subject: Re: Starship Enterprise from original series
Date: 12 Jun 2002 17:12:25
Message: <3d07b939@news.povray.org>
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And I shouldn't have been so rude in response. My apologies as well.
--sg
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3d07b639$1@news.povray.org...
> "Scott Gammans" <nos### [at] yahoocom> schreef in bericht
> news:3d0792ca$1@news.povray.org...
> > Bite me.
> > cu!
> > "Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
> > > Nice model btw, but I don't like the site.
> > > cu!
>
> I'm sorry, I didn't mean to offend you, it was just meant as a remark, not
an
> insult.
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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Hmm, you shouldn't give up POV-Ray completely. ;o) Hint hint.. Seriously I
think it's a powerful language where you can do certain things very quick
and easily (with a little practice, as with everything). But I also realize
the power of polygon modellers. So, why don't you mix the two? :o) I've
tried and decided this is the way I'll go... However I don't use Lightwave
but Wings3d, which is a freeware polygon modeller that people say is great,
and I agree. Anyway, be sure to take advantage of your course, and I would
like to see your future work, posted here unless it's off-topic for POV-Ray
.. hrm.. :o}
Regards,
Hugo
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