POV-Ray : Newsgroups : povray.binaries.images : blurred reflections Server Time
18 Nov 2024 02:18:11 EST (-0500)
  blurred reflections (Message 1 to 8 of 8)  
From: TinCanMan
Subject: blurred reflections
Date: 11 Jun 2002 12:43:21
Message: <3d0628a9@news.povray.org>
After some experimenting, I got my blurred reflections to work better,
smoother and faster.  I had been trying to use the "averaged normal" method
with no real success.  I found that what I really needed was averaged
textures with different normals, which worked out just swimmingly.

(assuming the images post in order) The first image has no AA, the second
has AA0.0
In the following images the middle cube uses just one texture with one
'micro-normal', kinda grainy looking. The right-hand cube uses one texture
with averaged normals (15 samples used), not better, in fact, probably
worse.  Left-hand cube (the right solution!) uses averaged textures with
differing normals (15 used, in fact the same normals which were averaged in
the right-hand cube), tons better (IMO).

Also note that the blurred reflection type used here is a radial one at the
centre of each cube.

Thanks for the help aqnd info all.

-tgq


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Attachments:
Download 'BRnoAA.JPG' (92 KB) Download 'BRAA.JPG' (60 KB)

Preview of image 'BRnoAA.JPG'
BRnoAA.JPG

Preview of image 'BRAA.JPG'
BRAA.JPG


 

From: Rick [Kitty5]
Subject: Re: blurred reflections
Date: 11 Jun 2002 12:51:52
Message: <3d062aa8@news.povray.org>
sweet - can you post the source?


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From: TinCanMan
Subject: Re: blurred reflections
Date: 11 Jun 2002 13:06:13
Message: <3d062e05$1@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3d062aa8@news.povray.org...
> sweet - can you post the source?

Sure thing, but I will clean it up first.

-tgq


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From: Simon Adameit
Subject: Re: blurred reflections
Date: 11 Jun 2002 13:51:49
Message: <3d0638b5@news.povray.org>
It seems you made the normals very small. Its better to make them very big
and translate them very much. Then you wont need aa at all to make the
blurred reflection look good.


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From: Samuel Benge
Subject: Re: blurred reflections
Date: 11 Jun 2002 14:35:33
Message: <3D064768.5030904@caltel.com>
Can you show us an example please?

Simon Adameit wrote:

> It seems you made the normals very small. Its better to make them very big
> and translate them very much. Then you wont need aa at all to make the
> blurred reflection look good.
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: TinCanMan
Subject: Re: blurred reflections
Date: 11 Jun 2002 15:19:36
Message: <3d064d48$1@news.povray.org>
"Simon Adameit" <gom### [at] gmxde> wrote in message
news:3d0638b5@news.povray.org...
> It seems you made the normals very small. Its better to make them very big
> and translate them very much. Then you wont need aa at all to make the
> blurred reflection look good.
>
>

Actually I was getting better results with small normals than with big ones,
also with the radial type of blur, large translations would counter act the
radial effect.

-tgq


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From: Tony[B]
Subject: Re: blurred reflections
Date: 11 Jun 2002 16:42:34
Message: <3d0660ba@news.povray.org>
Look through some older Warp or Ron Parker's posts...


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From: Samuel Benge
Subject: Re: blurred reflections
Date: 11 Jun 2002 21:31:59
Message: <3D06A901.5020309@caltel.com>
Ah yes, I wasn't actively using POV then.

Tony[B] wrote:

> Look through some older Warp or Ron Parker's posts...
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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