POV-Ray : Newsgroups : povray.binaries.images : [WIP] Hopper Car Server Time
31 Oct 2024 21:26:10 EDT (-0400)
  [WIP] Hopper Car (Message 1 to 5 of 5)  
From: Sean Johnson
Subject: [WIP] Hopper Car
Date: 8 Jun 2002 12:45:32
Message: <3d0234ac@news.povray.org>
Based on a few sketches found at a railroad site.
99% modeled in rhino3d, and then imported into Moray.


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hopper car.png


 

From: Samuel Benge
Subject: Re: [WIP] Hopper Car
Date: 8 Jun 2002 13:15:49
Message: <3D024042.3080209@caltel.com>
Now's that's some good modeling. It screams to be placed in a complete 
scene :)

Sean Johnson wrote:

> Based on a few sketches found at a railroad site.
> 99% modeled in rhino3d, and then imported into Moray.
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Slime
Subject: Re: [WIP] Hopper Car
Date: 8 Jun 2002 15:47:04
Message: <3d025f38$1@news.povray.org>
Is it just me or is this image too bright? Looks like a lot of it's clipped
at white. Modelling looks good, though.

 - Slime
[ http://www.slimeland.com/ ]


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From: Dave Bates {[Norman]}
Subject: Re: [WIP] Hopper Car
Date: 8 Jun 2002 23:27:32
Message: <3d02cb24@news.povray.org>
No I saw that too.. it was hard to see.. but the modelign is very good.. I
like it.. :)

"Slime" <slm### [at] slimelandcom> wrote in message
news:3d025f38$1@news.povray.org...
> Is it just me or is this image too bright? Looks like a lot of it's
clipped
> at white. Modelling looks good, though.
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: Sean Johnson
Subject: Re: [WIP] Hopper Car
Date: 9 Jun 2002 22:52:46
Message: <3d04147e@news.povray.org>
Here's a version with the lighting toned down a little.

"Sean Johnson" <sal### [at] yahoocom> wrote in message
news:3d0234ac@news.povray.org...
> Based on a few sketches found at a railroad site.
> 99% modeled in rhino3d, and then imported into Moray.
>
>
>


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Attachments:
Download 'hopper car.png' (67 KB)

Preview of image 'hopper car.png'
hopper car.png


 

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