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I added photons, changed some things and this is the result. I'm currently
rendering a radiosity version (without photons and no focal blur) but I have
no clue when that one is finished. I guess it's gonna take one or two
days...
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
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Attachments:
Download 'key_1152x864_progressive.jpg' (79 KB)
Preview of image 'key_1152x864_progressive.jpg'
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On Fri, 7 Jun 2002 17:18:35 +0200, "Apache" <apa### [at] yahoocom>
wrote:
> I added photons, changed some things and this is the result. I'm currently
> rendering a radiosity version (without photons and no focal blur) but I have
> no clue when that one is finished. I guess it's gonna take one or two
> days...
Reflections and focal blur looks fine but ... this key looks too sharp, too
clean, too perfect. Is this csg ? If yes try rewrite it as iso_csg (with
rounded version if possible), then add some treshold and displace surface. Of
course it will slow down your render but since you plan to build "Very power
efficient cpu" as announced at off-topic... :-)
ABX
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Hey, that's looking pretty good. The key still looks like plastic,
however. What finish values are you using?
Apache wrote:
> I added photons, changed some things and this is the result. I'm currently
> rendering a radiosity version (without photons and no focal blur) but I have
> no clue when that one is finished. I guess it's gonna take one or two
> days...
>
> --
> Apache
> POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
> Email: apa### [at] yahoocom
> ICQ: 146690431
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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Honestly, I'm not crazy about it. The key needs more of a texture for one
thing... it looks very plastic. I'd expect it to have small dents in it, and
not perfectly sharp edges (though I know how hard it can be to get rid of
those).
Also, the focal blur really hides a lot of the detail at the far end.
I think you could do more with this.
- Slime
[ http://www.slimeland.com/ ]
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From: Fernando Gonzalez del Cueto
Subject: Re: Key WIP [2nd version] (1152x864, 78.3 KB)
Date: 7 Jun 2002 18:52:58
Message: <3d01394a@news.povray.org>
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It's getting VERY good! However, IMHO, if you want to get very picky, some
edges may be too sharp. I don't know if they could be softened without too
much work.
Fernando.
"Apache" <apa### [at] yahoocom> wrote in message
news:3d00cdfc@news.povray.org...
> I added photons, changed some things and this is the result. I'm currently
> rendering a radiosity version (without photons and no focal blur) but I
have
> no clue when that one is finished. I guess it's gonna take one or two
> days...
>
> --
> Apache
> POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
> Email: apa### [at] yahoocom
> ICQ: 146690431
>
>
>
Post a reply to this message
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I agree. Unfortunatly I'm waiting for a radiosity test. Now it seems that
it's going to be ready by next Thursday or Friday :-(
And those sharp edges... You're absolutely right about that, but I'm just
too lazy to get working on it at this moment. I think if I change the focal
blur to focus on the other side of the key I can kind of hide those sharp
edges, heheeheh
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
Post a reply to this message
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From: Samuel Benge
Subject: Re: Key WIP [2nd version] (1152x864, 78.3 KB)
Date: 8 Jun 2002 13:19:17
Message: <3D024112.60907@caltel.com>
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Apache wrote:
>I think if I change the focal
> blur to focus on the other side of the key I can kind of hide those sharp
> edges, heheeheh
Even blurring the sharp edges might not hide them. Smooth edges just
reflect light differently. I keep on thinking there has to be a way to
use surface normals to simulate smooth edges, like maybe with the
proximity pattern or something.....
--
Samuel Benge
sbe### [at] caltelcom
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I prefer modelling the edges by hand using toruses, spheres and cylinders
instead of using a very slow isosurface. Unless I want to melt the key or
something like that...
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
Post a reply to this message
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On Sat, 8 Jun 2002 19:32:57 +0200, "Apache" <apa### [at] yahoocom>
wrote:
> I prefer modelling the edges by hand using toruses, spheres and cylinders
> instead of using a very slow isosurface.
With iso_csg library you are modelling using toruses, spheres and cylinders.
Since you have already isosurface in your scene you could at least try. If you
have no power for it send me copy of your script and I will translate and
render it with iso_csg.
ABX
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>
> Even blurring the sharp edges might not hide them. Smooth edges just
> reflect light differently. I keep on thinking there has to be a way to
> use surface normals to simulate smooth edges, like maybe with the
> proximity pattern or something.....
>
There is a way to do this, I have already done it. I used an averaged
pigment of the object pattern of the object, each time a little bit
translated. It gives nice results for only a little bit smoothed edges and
is not too slow if you dont use too much samples.
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