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I'll be changing the media to actual fog next time; the turbulence in it is
practically invisible and it made the render way to slow.
I'm still not happy with the ground's normal; it just looks fake up close.
I like the alien a lot better though. I found that adding iridesence to his
eye made it look a little more realistic.
Other minor changes have been made. The next render will probably be final.
Comments/suggestions?
- Slime
[ http://www.slimeland.com/ ]
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Attachments:
Download 'desertlandscape2.jpg' (147 KB)
Download 'longrender.gif' (1 KB)
Preview of image 'desertlandscape2.jpg'
Preview of image 'longrender.gif'
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nice ... nice ... nice ...
a bit to bright maybe for the mood ....
but: please, please please do the ground as an isosurface and not only a normal-map
this is a quite nice pattern but as normal-map it looks very faked ...
Jan-'looking forward'-Walzer
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oops ... just read the text and scrolled down ...
quite slow *g* ....
but if you'll change the media2fog, you can probably to
the pattern on the iso es well ...
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Slime wrote:
>
> I'm still not happy with the ground's normal; it just looks fake up close.
If you don't mind a really long render, try doing the ground as an
isosurface instead of using a normal. If it's too clean, you can always
add a normal on top of it to add a little grit.
-Xplo
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Looking good. About the ground: perhaps changing the pigment so it's
darker in the crackes will help?
Slime wrote:
> I'll be changing the media to actual fog next time; the turbulence in it is
> practically invisible and it made the render way to slow.
>
> I'm still not happy with the ground's normal; it just looks fake up close.
>
> I like the alien a lot better though. I found that adding iridesence to his
> eye made it look a little more realistic.
>
> Other minor changes have been made. The next render will probably be final.
> Comments/suggestions?
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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"Xplo Eristotle" <xpl### [at] infomagicnet> wrote in message
news:3CFE7B20.9FFE9E26@infomagic.net...
> If you don't mind a really long render, try doing the ground as an
> isosurface instead of using a normal. If it's too clean, you can always
> add a normal on top of it to add a little grit.
A heightfield could also do it.
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Thanks for the suggestion. I'll give an isosurface a shot and see how it
goes with the fog. Most of the cause of the slow render has been high AA
from the ground normal times high media sampling parameters.
- Slime
[ http://www.slimeland.com/ ]
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> If you don't mind a really long render, try doing the ground as an
> isosurface instead of using a normal. If it's too clean, you can always
> add a normal on top of it to add a little grit.
Yeah, I'll give this a shot.
- Slime
[ http://www.slimeland.com/ ]
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> A heightfield could also do it.
Heh, it already *is* a heightfield =) I could increase the resolution for
that one area, but I'd have to multiply it by something like 10 (at the
least), which multiplies the parse time for that area by 100. I'll try an
isosurface first =)
- Slime
[ http://www.slimeland.com/ ]
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> Looking good. About the ground: perhaps changing the pigment so it's
> darker in the crackes will help?
Hmm, if the isosurface is too slow, I'll give this a shot.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
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