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From: Skip Talbot
Subject: My dorm room...
Date: 2 Jun 2002 19:59:20
Message: <3cfab158@news.povray.org>
...but it's never this clean.  I just made a quick model for the purposes of
planning out some decorations for next year and did some radiosity
experiments with it.  If it looks a bit distorted it's because of the camera
angle (120 degrees) wanted to get the bunk, desk, and window in the same
shot.

Skip


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From: Apache
Subject: Re: My dorm room...
Date: 2 Jun 2002 20:50:58
Message: <3cfabd72$1@news.povray.org>
How's the real room? Is this POV version like the real one?

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Timothy R  Cook
Subject: Re: My dorm room...
Date: 2 Jun 2002 21:18:47
Message: <3CFAC3F2.3030504@bellsouth.net>
Looks familiar.  Almost exactly the same as a dorm room I've been in...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Skip Talbot
Subject: Re: My dorm room...
Date: 2 Jun 2002 21:43:26
Message: <3cfac9be@news.povray.org>
Well, I took a tape measure to every major detail around the room so the
actual model is very precise.  The wood textures are straight out of
woods.inc but they are fairly close.

POV's radiosity lighting is fantastic BTW.  My roommate used to stay up
doing homework and I let him keep the overhead light on.  I was able to
sleep in the bottom bunk because the overhead's only illuminated half of the
bottom bunk... just like in the rendering.  The shadows produced by the
window light are very close to real life as well.  There are no conventional
light sources in this scene.

Skip


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From: Apache
Subject: Re: My dorm room...
Date: 2 Jun 2002 22:07:46
Message: <3cfacf72$1@news.povray.org>
Cool! And the window 'light-source' is that just a white ambient area or did
you do some extra things outside the dorm? Maybe recreating some major parts
of the outside area and ambient them you'll be able to get even more
realistic results?
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Skip Talbot
Subject: Re: My dorm room...
Date: 2 Jun 2002 22:12:22
Message: <3cfad086@news.povray.org>
Sky sphere.  On the eleventh floor the incoming light is pretty simple: blue
sky.  Or the sun if it is setting.

Skip


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From: Samuel Benge
Subject: Re: My dorm room...
Date: 2 Jun 2002 23:08:01
Message: <3CFAE219.8020206@caltel.com>
Hey Skip, nice scene! What rad. settings did you use?

Skip Talbot wrote:

> ...but it's never this clean.  I just made a quick model for the purposes of
> planning out some decorations for next year and did some radiosity
> experiments with it.  If it looks a bit distorted it's because of the camera
> angle (120 degrees) wanted to get the bunk, desk, and window in the same
> shot.
> 
> Skip
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Skip Talbot
Subject: Re: My dorm room...
Date: 2 Jun 2002 23:25:48
Message: <3cfae1bc$1@news.povray.org>
global_settings {
  assumed_gamma 2
  radiosity {
    pretrace_start 0.08
    pretrace_end   0.0025
    count 1600

    nearest_count 15
    error_bound .2
    recursion_limit 3

    //low_error_factor 0.5
0
    gray_threshold 0.0
    minimum_reuse 0.015
    brightness 1.

    //adc_bailout 0.01/10

    always_sample on
  }
}

// Grin!


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From: Slime
Subject: Re: My dorm room...
Date: 3 Jun 2002 00:20:31
Message: <3cfaee8f$1@news.povray.org>
>     count 1600


Don't you just hate that upper limit? =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Skip Talbot
Subject: Re: My dorm room...
Date: 3 Jun 2002 00:30:49
Message: <3cfaf0f9$1@news.povray.org>
How hard would it be change it?  As easy as changing "1600" to "1000000" in
the source and then recompiling?


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