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I decided to take a bit of a break and came up with this, I don't think I'm
going to develop it further, but it looks cool on my desktop.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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Attachments:
Download 'jets-(1280x1024).jpg' (246 KB)
Preview of image 'jets-(1280x1024).jpg'
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Kevin Loney wrote:
> I decided to take a bit of a break and came up with this, I don't think I'm
> going to develop it further, but it looks cool on my desktop.
Not spherical enough. Not checkered enough.
But cool nonetheless.
;)
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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On Sat, 1 Jun 2002 11:05:15 -0600, Kevin Loney wrote...
> I decided to take a bit of a break and came up with this, I don't think I'm
> going to develop it further, but it looks cool on my desktop.
Oo! Pretty shiny things!
:)
Jamie.
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>it looks cool on my desktop.
Yes it does! (ehh, I don't know about your desktop but...) My screen
resolution is only 800x600 however... How did you make the beams?
Regards,
Hugo
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The exhaust from the rockets is made with spheres full of emission media
#declare Rocket_Exhaust = difference {
sphere {
0, 1
}
cylinder {
-1 * x, 0 * x, 1
}
material {
texture {
pigment {
rgbt 1
}
}
interior {
media {
emission Exhaust_Color * 5
samples 10, 10
density {
spherical
poly_wave 2
}
}
}
}
hollow
scale <10, .75, .75>
}
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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Thanks, Kevin. That's a nice simple exhaust plume.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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