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Just finished a large (1600 * 1200) render of my narnia image (12d 13h 28m).
It shows the detail on Gilles' lampost nicely.
If you want to see the complete image (200kb):
http://www.tomandlu.co.uk/uploads/main_adjusted.jpg
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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Attachments:
Download 'nlamp.jpg' (52 KB)
Preview of image 'nlamp.jpg'
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Very Nice.... I like it
--
Luis
****************************************************
Lightning Generator
http://www.lightning-generator.fr.st
http://LG666.ifrance.com
http://www.pov-wip.fr.st
http://www.pov-monde.org
Chan IRC sur eu.undernet.org : #povray-fr
****************************************************
3cecb703@news.povray.org...
> Just finished a large (1600 * 1200) render of my narnia image (12d 13h
28m).
>
> It shows the detail on Gilles' lampost nicely.
>
> If you want to see the complete image (200kb):
> http://www.tomandlu.co.uk/uploads/main_adjusted.jpg
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>
>
Post a reply to this message
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Twelve daayyss?? :o} I don't know what to say.. but it looks good..
There's no need to nitpick.. Is this some kind of story you're making? I've
seen some similar pics from you recently.
- Hugo
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Btw, did you make the ground in a paintprogram?
The woman ought to be freezing. She isn't dressed for this.
-Hugo
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Hugo wrote:
> The woman ought to be freezing. She isn't dressed for this.
My god man, have you never read the Lion, the Witch, and the
Wardrobe?! Tch.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Hugo" <hua### [at] post3teledk> wrote in message news:3cecd8c0@news.povray.org...
> Twelve daayyss?? :o} I don't know what to say.. but it looks good..
My longest render ever (iirc).
At 800*600 it took 1.75 days approx, so 1600*1200 should have taken 8 days
approx. (and that's being pessimistic). I was using a different 3.5 beta, plus
low-priority during the day.
Post a reply to this message
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"Hugo" <hua### [at] post3teledk> wrote in message news:3cecd9c9@news.povray.org...
> Btw, did you make the ground in a paintprogram?
>
The near ground is a hf partly done in PSP and partly in Leveller (not for any
good reason - it started out in PSP as I didn't have leveller at that time). The
far ground is a iso-surface. The full code is avail. at www.tomandlu.co.uk as
well as the irtc.
> The woman ought to be freezing. She isn't dressed for this.
>
She's just arrived - still awestruck?
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Those trees aren't half-bad either :)
Tom Melly wrote:
> Just finished a large (1600 * 1200) render of my narnia image (12d 13h 28m).
>
> It shows the detail on Gilles' lampost nicely.
>
> If you want to see the complete image (200kb):
> http://www.tomandlu.co.uk/uploads/main_adjusted.jpg
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
> [Image]
--
~ Samuel Benge
sbe### [at] caltelcom
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