POV-Ray : Newsgroups : povray.binaries.images : lampost detail [52kb] Server Time
18 Nov 2024 04:14:48 EST (-0500)
  lampost detail [52kb] (Message 1 to 8 of 8)  
From: Tom Melly
Subject: lampost detail [52kb]
Date: 23 May 2002 05:31:47
Message: <3cecb703@news.povray.org>
Just finished a large (1600 * 1200) render of my narnia image (12d 13h 28m).

It shows the detail on Gilles' lampost nicely.

If you want to see the complete image (200kb):
http://www.tomandlu.co.uk/uploads/main_adjusted.jpg

--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM


Post a reply to this message


Attachments:
Download 'nlamp.jpg' (52 KB)

Preview of image 'nlamp.jpg'
nlamp.jpg


 

From: Luis
Subject: Re: lampost detail [52kb]
Date: 23 May 2002 05:48:24
Message: <3cecbae8$1@news.povray.org>
Very Nice.... I like it

--
Luis


****************************************************
Lightning Generator
http://www.lightning-generator.fr.st
http://LG666.ifrance.com

http://www.pov-wip.fr.st

http://www.pov-monde.org
Chan IRC sur eu.undernet.org : #povray-fr
****************************************************

3cecb703@news.povray.org...
> Just finished a large (1600 * 1200) render of my narnia image (12d 13h
28m).
>
> It shows the detail on Gilles' lampost nicely.
>
> If you want to see the complete image (200kb):
> http://www.tomandlu.co.uk/uploads/main_adjusted.jpg
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>
>


Post a reply to this message

From: Hugo
Subject: Re: lampost detail [52kb]
Date: 23 May 2002 07:55:44
Message: <3cecd8c0@news.povray.org>
Twelve daayyss??  :o}  I don't know what to say.. but it looks good..
There's no need to nitpick.. Is this some kind of story you're making? I've
seen some similar pics from you recently.


- Hugo


Post a reply to this message

From: Hugo
Subject: Re: lampost detail [52kb]
Date: 23 May 2002 08:00:09
Message: <3cecd9c9@news.povray.org>
Btw, did you make the ground in a paintprogram?

The woman ought to be freezing. She isn't dressed for this.


-Hugo


Post a reply to this message

From: Timothy R  Cook
Subject: Re: lampost detail [52kb]
Date: 23 May 2002 08:14:48
Message: <3CECDD35.DD8F7E66@bellsouth.net>
Hugo wrote:
> The woman ought to be freezing. She isn't dressed for this.

My god man, have you never read the Lion, the Witch, and the
Wardrobe?!  Tch.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Tom Melly
Subject: Re: lampost detail [52kb]
Date: 23 May 2002 08:15:10
Message: <3cecdd4e$1@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message news:3cecd8c0@news.povray.org...
> Twelve daayyss??  :o}  I don't know what to say.. but it looks good..

My longest render ever (iirc).

At 800*600 it took 1.75 days approx, so 1600*1200 should have taken 8 days
approx. (and that's being pessimistic). I was using a different 3.5 beta, plus
low-priority during the day.


Post a reply to this message

From: Tom Melly
Subject: Re: lampost detail [52kb]
Date: 23 May 2002 08:18:28
Message: <3cecde14@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message news:3cecd9c9@news.povray.org...
> Btw, did you make the ground in a paintprogram?
>

The near ground is a hf partly done in PSP and partly in Leveller (not for any
good reason - it started out in PSP as I didn't have leveller at that time). The
far ground is a iso-surface. The full code is avail. at www.tomandlu.co.uk as
well as the irtc.

> The woman ought to be freezing. She isn't dressed for this.
>

She's just arrived - still awestruck?


Post a reply to this message

From: Samuel Benge
Subject: Re: lampost detail [52kb]
Date: 24 May 2002 01:25:44
Message: <3CEDCFDB.BCE1D69F@caltel.com>
Those trees aren't half-bad either :)

Tom Melly wrote:

> Just finished a large (1600 * 1200) render of my narnia image (12d 13h 28m).
>
> It shows the detail on Gilles' lampost nicely.
>
> If you want to see the complete image (200kb):
> http://www.tomandlu.co.uk/uploads/main_adjusted.jpg
>
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
>
>  [Image]

--
~ Samuel Benge

sbe### [at] caltelcom


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.