POV-Ray : Newsgroups : povray.binaries.images : Subsurface Scattering (Soap) - WIP Server Time
31 Oct 2024 23:30:26 EDT (-0400)
  Subsurface Scattering (Soap) - WIP (Message 1 to 8 of 8)  
From: Captain Tylor
Subject: Subsurface Scattering (Soap) - WIP
Date: 22 May 2002 08:53:27
Message: <3ceb94c7$1@news.povray.org>
This is based on a ZBrush picture that I did, that I decided to re-do in
Pov-Ray.  With all the talk of sub-surface scattering recently, I tried to
do something similar using media with the bar of soap.

This is the closest I could get so far.

Here are the texture settings I used, so if anyone has any ideas how I could
improve the texture, please let me know.

texture {
pigment {
color rgbf <1,1,1,1>
}
finish {
ambient 0.0
diffuse 1
phong 20
phong_size 50
specular 0.4
}
}
interior {
ior 1.33
media {
intervals 10
samples 1,1
confidence 0.9
variance 1.0/128
ratio 0.9
scattering {
2, rgb <20,20,20>
extinction 0.4
}
method 2
}
}


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Attachments:
Download 'Shower.jpg' (21 KB)

Preview of image 'Shower.jpg'
Shower.jpg


 

From: Corey Woodworth
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 22 May 2002 12:09:48
Message: <3cebc2cc$1@news.povray.org>
Wow! That looks really good. If I were to change anything I think the soap
my be just a little too shiny.

--
Corey
schitzo.y0ru.net

blob{threshold#macro _(s,i,g)#if(s)sphere{20*(i-<5,1,-10>)16,1pigment
{rgb 9}}_(s-1i+g,g)#end#end.7_(4x,x)_(2,0y)_(5y*2x)_(5x*6x)_(3<6,
1>2*x)_(2<6,2>4*x)}


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From: Captain Tylor
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 22 May 2002 12:10:41
Message: <3cebc301@news.povray.org>
Here's a minor update.  I included the bump map for the tiles.


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Attachments:
Download 'Shower2.jpg' (29 KB)

Preview of image 'Shower2.jpg'
Shower2.jpg


 

From: Steve
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 22 May 2002 13:21:03
Message: <slrnaenkq9.hla.steve@zeropps.org.uk>
On Wed, 22 May 2002 08:53:27 -0400, Captain Tylor wrote:
> This is based on a ZBrush picture that I did, that I decided to re-do in
> Pov-Ray.  With all the talk of sub-surface scattering recently, I tried to
> do something similar using media with the bar of soap.
> 
> This is the closest I could get so far.
> 
> Here are the texture settings I used, so if anyone has any ideas how I could
> improve the texture, please let me know.

It would look great on a candel. 

-- 
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
  6:19pm  up 33 days, 15:02,  1 user,  load average: 1.13, 1.09, 1.08


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From: GrimDude
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 22 May 2002 16:40:28
Message: <3cec023c@news.povray.org>
NO! You're not supposed to dro pthe soap!

Needs bubbles with iridescence, etc.

Grim
Captain Tylor wrote:
> This is based on a ZBrush picture that I did, that I decided to re-do
> in Pov-Ray.  With all the talk of sub-surface scattering recently, I
> tried to do something similar using media with the bar of soap.
>
> This is the closest I could get so far.
>
> Here are the texture settings I used, so if anyone has any ideas how
> I could improve the texture, please let me know.
>
> texture {
> pigment {
> color rgbf <1,1,1,1>
> }
> finish {
> ambient 0.0
> diffuse 1
> phong 20
> phong_size 50
> specular 0.4
> }
> }
> interior {
> ior 1.33
> media {
> intervals 10
> samples 1,1
> confidence 0.9
> variance 1.0/128
> ratio 0.9
> scattering {
> 2, rgb <20,20,20>
> extinction 0.4
> }
> method 2
> }
> }


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From: Tim Nikias
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 22 May 2002 20:36:52
Message: <3CEC3989.47BCDB3@gmx.de>
Looks good, although the soap is way to shiny (even
for a wet state).
As others mentioned, you should add some bubbles/foam,
and perhaps some water-splashes onto the tiles.

Perhaps even a subsurface-scattered foot or two of them
in the background...

Captain Tylor wrote:

> This is based on a ZBrush picture that I did, that I decided to re-do in
> Pov-Ray.  With all the talk of sub-surface scattering recently, I tried to
> do something similar using media with the bar of soap.
>
> This is the closest I could get so far.
>
> Here are the texture settings I used, so if anyone has any ideas how I could
> improve the texture, please let me know.
>
> texture {
> pigment {
> color rgbf <1,1,1,1>
> }
> finish {
> ambient 0.0
> diffuse 1
> phong 20
> phong_size 50
> specular 0.4
> }
> }
> interior {
> ior 1.33
> media {
> intervals 10
> samples 1,1
> confidence 0.9
> variance 1.0/128
> ratio 0.9
> scattering {
> 2, rgb <20,20,20>
> extinction 0.4
> }
> method 2
> }
> }
>
>  [Image]

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Captain Tylor
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 23 May 2002 10:49:33
Message: <3ced017d$1@news.povray.org>
Hold on, hold on.  Keep your shirt on.  I'm not done with this image yet.
It is a WIP, you know. :)

"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CE### [at] gmxde...
> Looks good, although the soap is way to shiny (even
> for a wet state).
> As others mentioned, you should add some bubbles/foam,
> and perhaps some water-splashes onto the tiles.
>
> Perhaps even a subsurface-scattered foot or two of them
> in the background...
>


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From: Tim Nikias
Subject: Re: Subsurface Scattering (Soap) - WIP
Date: 23 May 2002 13:18:24
Message: <3CED2445.24231A5D@gmx.de>
;)

Captain Tylor wrote:

> Hold on, hold on.  Keep your shirt on.  I'm not done with this image yet.
> It is a WIP, you know. :)
>
> "Tim Nikias" <tim### [at] gmxde> wrote in message
> news:3CE### [at] gmxde...
> > Looks good, although the soap is way to shiny (even
> > for a wet state).
> > As others mentioned, you should add some bubbles/foam,
> > and perhaps some water-splashes onto the tiles.
> >
> > Perhaps even a subsurface-scattered foot or two of them
> > in the background...
> >

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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