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I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
.7. I'm having trouble with photon settings. If I set the spacing to .05 I
get these ugly white spots. If I set it to .03 the spots are smaller. If I
set the spacing to less than .03 the render doesn't finish. I've had to go
back to working in MegaPov .7 because I can't afford regular large downloads
on the phone.
Any suggestions on the photon settings?
--
Nekar Xenos
nek### [at] telkomsanet
Post a reply to this message
Attachments:
Download 'g&g dezinez.jpg' (80 KB)
Download 'gg dezinez Car.jpg' (70 KB)
Preview of image 'g&g dezinez.jpg'
Preview of image 'gg dezinez Car.jpg'
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I'm not good with photons, but the word "individual" needs an "I" at the
front (unless it's intentional)
This picture is very cool!
Is
Nekar Xenos wrote:
> I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
> ..7. I'm having trouble with photon settings. If I set the spacing to .05 I
> get these ugly white spots. If I set it to .03 the spots are smaller. If I
> set the spacing to less than .03 the render doesn't finish. I've had to go
> back to working in MegaPov .7 because I can't afford regular large downloads
> on the phone.
>
> Any suggestions on the photon settings?
>
> --
> Nekar Xenos
>
> nek### [at] telkomsanet
>
>
>
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Im not too good at this sort of thing either, but IMHO, the spots look
realistic :-)
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First, you need to add "photons{collect off}" to all glass objects. White
spots are signs that you have too few photons, so each photon is carrying
too much energy. You may also need to adjust the spacing on a per-target
basis, depending on the relative locations of the light sources and targets.
Also, what is the purpose of using photons in this image? This might be a
case where they're not worth the wait.
-Nathan
"Nekar Xenos" <nek### [at] telkomsanet> wrote...
> I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
> .7. I'm having trouble with photon settings. If I set the spacing to .05
I
> get these ugly white spots. If I set it to .03 the spots are smaller. If I
> set the spacing to less than .03 the render doesn't finish. I've had to go
> back to working in MegaPov .7 because I can't afford regular large
downloads
> on the phone.
>
> Any suggestions on the photon settings?
Post a reply to this message
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"Is" <ism### [at] nospanfirmlogicnet> wrote in message
news:3CE### [at] nospanfirmlogicnet...
>
> I'm not good with photons, but the word "individual" needs an "I" at the
> front (unless it's intentional)
>
I think the "I" will show up if I render it at a higher resolution as it is
in the image that I used for the image map
> This picture is very cool!
>
Thanks!
--
Nekar Xenos
nek### [at] telkomsanet
Post a reply to this message
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"Nathan Kopp" <nat### [at] koppcom> wrote in message
news:3cec47fa$1@news.povray.org...
> First, you need to add "photons{collect off}" to all glass objects. White
> spots are signs that you have too few photons, so each photon is carrying
> too much energy. You may also need to adjust the spacing on a per-target
> basis, depending on the relative locations of the light sources and
targets.
>
> Also, what is the purpose of using photons in this image? This might be a
> case where they're not worth the wait.
>
I was hoping to get some nice caustics, but I think I agree that it looks
better without the photons.
--
Nekar Xenos
nek### [at] telkomsanet
Post a reply to this message
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