POV-Ray : Newsgroups : povray.binaries.images : photon settings Server Time
18 Nov 2024 04:15:24 EST (-0500)
  photon settings (Message 1 to 6 of 6)  
From: Nekar Xenos
Subject: photon settings
Date: 22 May 2002 04:30:43
Message: <3ceb5733@news.povray.org>
I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
.7.  I'm having trouble with photon settings. If I set the spacing to .05 I
get these ugly white spots. If I set it to .03 the spots are smaller. If I
set the spacing to less than .03 the render doesn't finish. I've had to go
back to working in MegaPov .7 because I can't afford regular large downloads
on the phone.

Any suggestions on the photon settings?

--
Nekar Xenos

nek### [at] telkomsanet


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Attachments:
Download 'g&g dezinez.jpg' (80 KB) Download 'gg dezinez Car.jpg' (70 KB)

Preview of image 'g&g dezinez.jpg'
g&g dezinez.jpg

Preview of image 'gg dezinez Car.jpg'
gg dezinez Car.jpg


 

From: Is
Subject: Re: photon settings
Date: 22 May 2002 07:28:43
Message: <3CEB8053.3040001@nospan.firmlogic.net>
I'm not good with photons, but the word "individual" needs an "I" at the 
front (unless it's intentional)

This picture is very cool!

Is

Nekar Xenos wrote:
> I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
> ..7.  I'm having trouble with photon settings. If I set the spacing to .05 I
> get these ugly white spots. If I set it to .03 the spots are smaller. If I
> set the spacing to less than .03 the render doesn't finish. I've had to go
> back to working in MegaPov .7 because I can't afford regular large downloads
> on the phone.
> 
> Any suggestions on the photon settings?
> 
> --
> Nekar Xenos
> 
> nek### [at] telkomsanet
> 
> 
>


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From: Lieut Data
Subject: Re: photon settings
Date: 22 May 2002 11:04:44
Message: <3cebb38c@news.povray.org>
Im not too good at this sort of thing either, but IMHO, the spots look
realistic :-)


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From: Nathan Kopp
Subject: Re: photon settings
Date: 22 May 2002 21:38:02
Message: <3cec47fa$1@news.povray.org>
First, you need to add "photons{collect off}" to all glass objects.  White
spots are signs that you have too few photons, so each photon is carrying
too much energy.  You may also need to adjust the spacing on a per-target
basis, depending on the relative locations of the light sources and targets.

Also, what is the purpose of using photons in this image?  This might be a
case where they're not worth the wait.

-Nathan

"Nekar Xenos" <nek### [at] telkomsanet> wrote...
> I modelled my g&g dezinez logo in 3d Canvas. Everything else is in MegaPov
> .7.  I'm having trouble with photon settings. If I set the spacing to .05
I
> get these ugly white spots. If I set it to .03 the spots are smaller. If I
> set the spacing to less than .03 the render doesn't finish. I've had to go
> back to working in MegaPov .7 because I can't afford regular large
downloads
> on the phone.
>
> Any suggestions on the photon settings?


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From: Nekar Xenos
Subject: Re: photon settings
Date: 23 May 2002 05:17:17
Message: <3cecb39d@news.povray.org>
"Is" <ism### [at] nospanfirmlogicnet> wrote in message
news:3CE### [at] nospanfirmlogicnet...
>
> I'm not good with photons, but the word "individual" needs an "I" at the
> front (unless it's intentional)
>

I think the "I" will show up if I render it at a higher resolution as it is
in the image that I used for the image map

> This picture is very cool!
>

Thanks!

--
Nekar Xenos

nek### [at] telkomsanet


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From: Nekar Xenos
Subject: Re: photon settings
Date: 23 May 2002 05:17:19
Message: <3cecb39f@news.povray.org>
"Nathan Kopp" <nat### [at] koppcom> wrote in message
news:3cec47fa$1@news.povray.org...
> First, you need to add "photons{collect off}" to all glass objects.  White
> spots are signs that you have too few photons, so each photon is carrying
> too much energy.  You may also need to adjust the spacing on a per-target
> basis, depending on the relative locations of the light sources and
targets.
>
> Also, what is the purpose of using photons in this image?  This might be a
> case where they're not worth the wait.
>
I was hoping to get some nice caustics, but I think I agree that it looks
better without the photons.

--
Nekar Xenos

nek### [at] telkomsanet


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