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From: Rune
Subject: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 18 May 2002 19:11:13
Message: <3ce6df91@news.povray.org>
My particle system has reached version 0.2 (beta). The system works and
the documentation has been written, but I'm still working on fine-tuning
all details and to creating more demo scenes.

So far there are five example scenes included with the system. Frames
from the demo animations are attached here. This post could be
considered a brief (and incomplete) summary of more than a years worth
of work and experiments with the particle system... :)


The first animation I ever made with my particle system was one I called
"Fairies", posted to p.b.a February 2001. It was made using the glows
feature in MegaPov. Unfortunately it is not possible to make such glow
effects in POV-Ray 3.5. :(
But I have tried to make something a little similar which uses media to
create some glow effects. That animation is included with the particle
system.

The Wild Hose animation which I originally posted also February 2001 in
p.b.a is basically the same as it was back then, but with better
textures than the quick textures I originally used. Having a faster
computer sure helps a lot in that regard. :)

On March 2001 I also posted an animation with flowing particles. This
one too has been improved with a better look by making the liquid
transparent. I also chose to give the liquid a red color to make it
easier to see.

Since I posted the Smoke Trail animation to povray.binaries.animation in
February 2001 the smoke has been improved a lot as can be seen in the
attached image. But I kept the rainbow color effect because - well, I
like it... ;)

Finally there is the Magic Lamp animation which I posted to p.b.a
February this year. That one is also included as a demo scene.


I'm working on some more demo animations already, but if you have any
ideas that you'd like to see in a demo animation, I'm open to
suggestions! :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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Attachments:
Download 'magic.jpg' (7 KB) Download 'hose.jpg' (14 KB) Download 'flow.jpg' (21 KB) Download 'smoketrail.jpg' (6 KB) Download 'lamp.jpg' (13 KB)

Preview of image 'magic.jpg'
magic.jpg

Preview of image 'hose.jpg'
hose.jpg

Preview of image 'flow.jpg'
flow.jpg

Preview of image 'smoketrail.jpg'
smoketrail.jpg

Preview of image 'lamp.jpg'
lamp.jpg


 

From: Jan Walzer
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 18 May 2002 20:50:06
Message: <3ce6f6be@news.povray.org>
stunning work ...

a good job ... you earn money with such things, you know ;)
                                                          ^
    This Smiley means: Don't take this to seriously ------'


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From: GrimDude
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 18 May 2002 22:09:06
Message: <3ce70942@news.povray.org>
I read 'beta' and thought I would find a new toy to play with on your
site. Can't wait to see this puppy,

Grim


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From: Tony[B]
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 00:50:23
Message: <3ce72f0f@news.povray.org>
It's looking very very nice, Rune! I hope we can see v1.0 final in the
not-too-distant future, and let all those CG Talk guys die of envy. >:)


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From: Slime
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 01:06:55
Message: <3ce732ef$1@news.povray.org>
I'm curious. Does your particle system have the ability to interact with
outside objects (with trace, naturally)? and does it have the capability to
have the particles bounce off each other as though they were rubber balls?

I ask because while everyone else was working on particle systems, I was
working on my own rubber ball bouncing simulation that i planned on turning
into a particle system. It's 95% finished; the only flaw is that sometimes
balls bounce unrealistically off external objects, but they bounce off each
other almost perfectly realistically. I actually got it to the point where
it's impossible for any two balls to ever intersect; I got them to pile up
in a bowl shaped object at one point.

If you're interested in adding these features before a release, contact me.
It could be a hassle, but I figured I should mention it just in case. I can
post an example anim to p.b.a if you'd like. I assume it's too late though
=)

 - Slime
[ http://www.slimeland.com/ ]


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From: Thomas Lake
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 03:28:02
Message: <3ce75402@news.povray.org>
> I'm curious. Does your particle system have the ability to interact with
> outside objects (with trace, naturally)? and does it have the capability
to
> have the particles bounce off each other as though they were rubber balls?
>
> I ask because while everyone else was working on particle systems, I was
> working on my own rubber ball bouncing simulation that i planned on
turning
> into a particle system. It's 95% finished; the only flaw is that sometimes
> balls bounce unrealistically off external objects, but they bounce off
each
> other almost perfectly realistically. I actually got it to the point where
> it's impossible for any two balls to ever intersect; I got them to pile up
> in a bowl shaped object at one point.

Aww don't just leave us hanging post an animation!!:-)


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From: Rune
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 05:17:36
Message: <3ce76db0@news.povray.org>
Jan Walzer wrote:
> stunning work ...

Thank you. :)

> a good job ... you earn money
> with such things, you know ;)

Hehe. ;)

Well, seriously, it's only free for non-commercial use, so if anybody
wants to use it for a commercial project, I would indeed earn a little
money... (Which of course assumes that people are honest.)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 05:17:37
Message: <3ce76db1@news.povray.org>
GrimDude wrote:
> I read 'beta' and thought I would find a new toy to
> play with on your site. Can't wait to see this puppy,

I send it per email to people who want to help me beta-testing the
system. See my announcement in povray.general on May 9. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 05:17:38
Message: <3ce76db2@news.povray.org>
Tony[B] wrote:
> It's looking very very nice, Rune!

Thank you! :)

> I hope we can see v1.0 final in the not-too-distant
> future, and let all those CG Talk guys die of envy. >:)

Weeell, they have their own particle systems I guess. But still, yeah,
I'm gonna announce it there and see what reactions I get. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Images from particle system v0.2 (6+14+12+7+20 kbu)
Date: 19 May 2002 05:17:39
Message: <3ce76db3@news.povray.org>
Slime wrote:
> I'm curious. Does your particle system have the
> ability to interact with outside objects
> (with trace, naturally)?

Yes, both bouncing and flowing is supported with any objects.

> and does it have the capability to have the
> particles bounce off each other as though they
> were rubber balls?

No.

First of all, rubber balls and particles are not the same. Rubber balls
are individual objects, while particles sort of are the tiny components
of water, fire, smoke or other phenomena. Therefore it does not make
sense to make particles bounce off each other. A particle simulation and
a rubber ball simulation are two different things (though they may have
things in common).

However, it would make sense to have particles be attracted and/or
repulsed by each other for example to create realistic liquid effects
such as water. However, my system does not support that. It is a choice
I made and it won't be supported in future versions either. My system is
not aimed at super-realistic simulations, but is meant to be very
general-purpose so that it can be used for a wide range of effects.
Besides, particle interaction can't be implemented in my system at all,
because the core of my system is based on certain assumptions which
would not be true if there was particle interaction.

> I ask because while everyone else was working on particle systems, I
> was working on my own rubber ball bouncing simulation that i planned
> on turning into a particle system.

But rubber balls are not particles! ;)

A common category that both "particle system" and "rubber ball
simulation" fall into is "physics simulation system". That is probably
what some people actually mean when they say "particle system".

> If you're interested in adding these features
> before a release, contact me. It could be a
> hassle, but I figured I should mention it just
> in case. I can post an example anim to p.b.a
> if you'd like. I assume it's too late though =)

I'm not interested in adding the feature to my particle system, but you
definitely should post the animation anyway! :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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