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From: Zeger Knaepen
Subject: Imperial Star Destroyer (WIP, v0.2beta :)
Date: 13 May 2002 22:43:36
Message: <3ce079d8@news.povray.org>
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A bit more detailed this time.
Comments welcome!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'isd.jpg' (43 KB)
Preview of image 'isd.jpg'
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From: Marc Jacquier
Subject: Re: Imperial Star Destroyer (WIP, v0.2beta :)
Date: 14 May 2002 01:36:52
Message: <3ce0a274@news.povray.org>
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Very better!
But, IMHO, you'd change camera parameters: rather than a remote cam with
small angle which squeezes depht, I'd put a close wide angled cam.
Marc
message de news: 3ce079d8@news.povray.org...
> A bit more detailed this time.
>
> Comments welcome!
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
Post a reply to this message
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Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
> A bit more detailed this time.
impressive *click-pahhhh* most impressive
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
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http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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From: Zeger Knaepen
Subject: Re: Imperial Star Destroyer (WIP, v0.2beta :)
Date: 14 May 2002 08:35:34
Message: <3ce10496@news.povray.org>
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> Very better!
tnx :)
> But, IMHO, you'd change camera parameters: rather than a remote cam with
> small angle which squeezes depht, I'd put a close wide angled cam.
Hmmm, dunno... I think it would look less StarWars-like. If I'm not mistaken,
in the movie they used mostly small viewing angles...
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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> impressive *click-pahhhh* most impressive
tnx!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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