POV-Ray : Newsgroups : povray.binaries.images : Photons are cool!!!! - Updated Athene scene Server Time
1 Nov 2024 01:21:44 EDT (-0400)
  Photons are cool!!!! - Updated Athene scene (Message 1 to 9 of 9)  
From: Chris Purdy
Subject: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 09:11:06
Message: <3cdfbb6a@news.povray.org>
Heres the (almost) final result of all my playing with photons this weekend.


Post a reply to this message


Attachments:
Download 'temple-4-final-4.jpg' (172 KB)

Preview of image 'temple-4-final-4.jpg'
temple-4-final-4.jpg


 

From: GrimDude
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 10:46:46
Message: <3cdfd1d6@news.povray.org>
Chris Purdy wrote:
> Heres the (almost) final result of all my playing with photons this
> weekend.

Hmm, a tad overdone I think.

Grim


Post a reply to this message

From: Michael Goldshteyn
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 13:02:13
Message: <3cdff195@news.povray.org>
Whoa, yes, they're cool, but I think you went a little overboard there,
especially with photons on the temple.

Mike

"Chris Purdy" <esc### [at] earthlinknet> wrote in message
news:3cdfbb6a@news.povray.org...
> Heres the (almost) final result of all my playing with photons this
weekend.
>
>
>
>
>


Post a reply to this message

From: Chris Purdy
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 14:13:03
Message: <3ce0022f$1@news.povray.org>
I know I'm still learning... but I'm not understanding how I "overdid"
it.... isn't povray just calculating the way the photons that are reflected
off the water would look?  I can remember times then I have seen this much
caustic reflection off swimming pools near sunset.

Is there a way to "tone it down"?  If I decrease the photon spacing, I get
nasty speckles everywhere, and if I use a fixed number of photons I get the
same problem.. I stopped using a fixed number when I got up around
10,000,000 and started getting low on memory.

Any of you photon experts, help!!! :)

"Michael Goldshteyn" <mik### [at] wwacom> wrote in message
news:3cdff195@news.povray.org...
> Whoa, yes, they're cool, but I think you went a little overboard there,
> especially with photons on the temple.
>
> Mike
>
> "Chris Purdy" <esc### [at] earthlinknet> wrote in message
> news:3cdfbb6a@news.povray.org...
> > Heres the (almost) final result of all my playing with photons this
> weekend.
> >
> >
> >
> >
> >
>
>


Post a reply to this message

From: Flakk
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 15:27:13
Message: <3ce01391$1@news.povray.org>
Here's another comment from the peanut gallery :)

I recommend toning down the sunlight quite a bit.  The decreased contrast
and increased gray level (remember, a proper photograph is 22% gray average)
I think makes it look more realistic.  Especially on the concrete.  Also,
the water is much too blue, with the angle of the sun, it should refract
more of the environments' color than blue.  In raytraced scenes I've done in
other packages, like Max or Maya, water is practically black, except for the
specular highlights (which are really just small inverted reflections).

** - just my two cents.


"Chris Purdy" <esc### [at] earthlinknet> wrote in message
news:3ce0022f$1@news.povray.org...
> I know I'm still learning... but I'm not understanding how I "overdid"
> it.... isn't povray just calculating the way the photons that are
reflected
> off the water would look?  I can remember times then I have seen this much
> caustic reflection off swimming pools near sunset.
>
> Is there a way to "tone it down"?  If I decrease the photon spacing, I get
> nasty speckles everywhere, and if I use a fixed number of photons I get
the
> same problem.. I stopped using a fixed number when I got up around
> 10,000,000 and started getting low on memory.
>
> Any of you photon experts, help!!! :)
>
> "Michael Goldshteyn" <mik### [at] wwacom> wrote in message
> news:3cdff195@news.povray.org...
> > Whoa, yes, they're cool, but I think you went a little overboard there,
> > especially with photons on the temple.
> >
> > Mike
> >
> > "Chris Purdy" <esc### [at] earthlinknet> wrote in message
> > news:3cdfbb6a@news.povray.org...
> > > Heres the (almost) final result of all my playing with photons this
> > weekend.
> > >
> > >
> > >
> > >
> > >
> >
> >
>
>


Post a reply to this message

From: Slime
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 18:22:19
Message: <3ce03c9b@news.povray.org>
That's sort of good, but the biggest problem is that the water surface is
unrealistically shaped, so the light effects that the photons create look
strange.

I suspect you're using bozo for the water's normal? I suggest you try
wrinkles and the f_ridged_mf function also and see what results you get from
those. I think those will make the water more realistic, and at the same
time make the photons more realistic.

It also looks like your reflection amount may be too high. Maybe not. I
dunno.

 - Slime
[ http://www.slimeland.com/ ]


Post a reply to this message

From: Steve
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 22:13:02
Message: <slrnae0qq0.djp.steve@zeropps.org.uk>
On Mon, 13 May 2002 09:10:50 -0400, Chris Purdy wrote:
> Heres the (almost) final result of all my playing with photons this weekend.

The water colour looks wrong and maybe it's just taste but the temple 
doesn't look textured either, softer and fewer reflections/caustics 
may look more realistic. 


-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


Post a reply to this message

From: Nathan Kopp
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 13 May 2002 22:19:53
Message: <3ce07449@news.povray.org>
"Slime" <slm### [at] slimelandcom> wrote...
> That's sort of good, but the biggest problem is that the water surface is
> unrealistically shaped, so the light effects that the photons create look
> strange.
>
> I suspect you're using bozo for the water's normal? I suggest you try
> wrinkles and the f_ridged_mf function also and see what results you get
from
> those. I think those will make the water more realistic, and at the same
> time make the photons more realistic.
>
> It also looks like your reflection amount may be too high. Maybe not. I
> dunno.

Yes, the water appears to be too reflective.  Realistic water should user
fresnel reflection with an IOR of 1.3.  A scattering media interior would be
great (don't use photons on the media, though, for speed reasons), but a
fade_distance and fade_color in the interior would be sufficient.

Here's a good tutorial:
http://www.schunter.etc.tu-bs.de/~chris/pov/water/

-Nathan


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: Photons are cool!!!! - Updated Athene scene
Date: 14 May 2002 03:50:03
Message: <3ce0c1ab$1@news.povray.org>
Chris Purdy <esc### [at] earthlinknet> wrote:
> Heres the (almost) final result of all my playing with photons this
> weekend.

stop shooting!! - there already dead!!


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.