POV-Ray : Newsgroups : povray.binaries.images : Imperial Stardestroyer (WIP) Server Time
18 Nov 2024 08:18:09 EST (-0500)
  Imperial Stardestroyer (WIP) (Message 1 to 10 of 10)  
From: Zeger Knaepen
Subject: Imperial Stardestroyer (WIP)
Date: 4 May 2002 22:14:04
Message: <3cd4956c@news.povray.org>
I'm working on a new Stardestroyer-model...
Here's a preview :)

comments welcome, but I know it's not yet detailed enough at all :)

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Ah ha... The worst movie you ever saw? Well, my next one will be even
better! Hello?..."


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Preview of image 'isd.jpg'
isd.jpg


 

From: Coridon Henshaw
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 00:08:40
Message: <Xns920517878085csbhccse@204.213.191.226>
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in 
news:3cd4956c@news.povray.org:

> I'm working on a new Stardestroyer-model...
> Here's a preview :)
> 
> comments welcome, but I know it's not yet detailed enough at all :)

The windows really spoil it, IMO.  What windows official ISDs have aren't 
visible as more than points of light.  A good example of this can be seen 
at http://www.theforce.net/swtc/Pix/chron/isdflank1.jpg .

There's quite a few more eference pics at 
http://www.theforce.net/swtc/isd.html if you want or need more material to 
model from.


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From: Apache
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 02:51:36
Message: <3cd4d678$1@news.povray.org>
Those darn stars are keeping me awake all night. Destroy them please!

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


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From: Coridon Henshaw
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 03:08:58
Message: <Xns9205200A8D71Acsbhccse@204.213.191.226>
"Apache" <apa### [at] yahoocom> wrote in news:3cd4d678$1
@news.povray.org:

> Those darn stars are keeping me awake all night. Destroy them please!

Found this in somebody's sig on the 3Dgladiators.com graphics webboard[1]:

"Sometimes I like to lie in my bed at night, and look up at the stars. And 
I wonder...where the hell is my ceiling?"  :-)


[1] Somewhat like p.b.i except for sci-fi art created by all packages.  
Some of the stuff[2] there is stunning and--I'm intentionally throwing down 
the gauntlet here--probably not easily matched in Povray.

[2] http://www.3dgladiators.com/forums/showthread.php?s=&threadid=14801

http://www.3dgladiators.com/forums/showthread.php?threadid=13593
&goto=nextoldest

http://www.3dgladiators.com/forums/showthread.php?threadid=14129
&goto=nextoldest

http://www.3dgladiators.com/forums/showthread.php?threadid=13642
&goto=nextoldest


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From: Thomas Lake
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 03:38:26
Message: <3cd4e172@news.povray.org>
> "Sometimes I like to lie in my bed at night, and look up at the stars. And
> I wonder...where the hell is my ceiling?"  :-)

LOL I needed that thanks:-)


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From: Kari Kivisalo
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 06:00:52
Message: <3CD502E9.D112C2E9@luxlab.com>
Coridon Henshaw wrote:
>
> Some of the stuff there is stunning ... not easily matched in Povray

If the only tool you know is POV-Ray, then yes. When using proper tools
like Rhino for modelling, Photoshop for texturing and post-processing
and POV-Ray for rendering and things not possible with the other two the
problem fades away. It's still a lot of work but those images weren't
made in 15 minutes either.


The problem with these "big ship on black background" images is scale.
Athmospheric cues and familiarity factor can't be used. Cramming in a
lot of sub-pixel size detail helps. Smaller objects placed near and far
also infer scale.


_____________
Kari Kivisalo


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From: Hugo
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 09:37:39
Message: <3cd535a3$1@news.povray.org>
> probably not easily matched in Povray.

I see nothing there that can't be done in POV.. It's true, that it won't be
easy, but I'm sure it wasn't easy with their tools either.. Some things have
been easier; other things have been harder.. Most of all, art takes time,
and a person should know the tools he/she is working with.. That's the
biggest deal, I think.. But comparing results based on what program was
used, isn't really that fair .. though I sometimes do the same, I'm afraid.

Regards,
Hugo


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From: Zeger Knaepen
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 09:49:35
Message: <3cd5386f@news.povray.org>
> The windows really spoil it, IMO.  What windows official ISDs have aren't
> visible as more than points of light.  A good example of this can be seen
> at http://www.theforce.net/swtc/Pix/chron/isdflank1.jpg .
I know, they're just temporary to have something there :)

> There's quite a few more eference pics at
> http://www.theforce.net/swtc/isd.html if you want or need more material to
> model from.
I'll take a look at it :)

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"It has to warm up, so it can kill you!"


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From: Zeger Knaepen
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 09:55:57
Message: <3cd539ed@news.povray.org>
> Those darn stars are keeping me awake all night. Destroy them please!
I'm sorry... A Stardestroyer isn't capable of actually destroying a star :)

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Allright people, let's move like we've got a purpose!"


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From: Apache
Subject: Re: Imperial Stardestroyer (WIP)
Date: 5 May 2002 10:54:54
Message: <3cd547be$1@news.povray.org>
:-(

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


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