POV-Ray : Newsgroups : povray.binaries.images : Very early stages yet (48kb bu) Server Time
1 Nov 2024 03:17:51 EDT (-0400)
  Very early stages yet (48kb bu) (Message 1 to 9 of 9)  
From: Kevin Ellis
Subject: Very early stages yet (48kb bu)
Date: 2 May 2002 17:02:07
Message: <3cd1a94f@news.povray.org>
Hi all.

Well I've been trying to do some more modelling lately after spending
most of my time playing with iso-landscapes and media clouds, and this
is it so far. All hand-coded except the picture (Van Gogh, of course)
and the top of the pillars (web model, although I may do them myself).
No proper textures are even started yet and the blue is just to break it
up a bit. Still much, much, much more to do, but thought I'd just show
what I've got so far. Indoor scenes are so much nicer now that radiosity
works well.

Kev


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.351 / Virus Database: 197 - Release Date: 19/04/02


Post a reply to this message


Attachments:
Download 'Image1.jpg' (48 KB)

Preview of image 'Image1.jpg'
Image1.jpg


 

From: Slime
Subject: Re: Very early stages yet (48kb bu)
Date: 2 May 2002 17:30:23
Message: <3cd1afef$1@news.povray.org>
Wow. A few objects here and there and some nice textures, and that'll be
amazing.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


Post a reply to this message

From: jkb
Subject: Re: Very early stages yet (48kb bu)
Date: 2 May 2002 17:38:58
Message: <3cd1b1f2@news.povray.org>
I like it! Especially the light on the railing and wall.

Could use a little more contrast though. Did a quick levels adjustment in
photoshop (attached) to look at the effect.

jkb


Post a reply to this message


Attachments:
Download 'Image1-l.jpg' (92 KB)

Preview of image 'Image1-l.jpg'
Image1-l.jpg


 

From: Thomas Lake
Subject: Re: Very early stages yet (48kb bu)
Date: 2 May 2002 19:03:38
Message: <3cd1c5ca$1@news.povray.org>
> I like it! Especially the light on the railing and wall.
>
> Could use a little more contrast though. Did a quick levels adjustment in
> photoshop (attached) to look at the effect.
>
> jkb

Quite an improvement IMO however it also brings out some of the radiosity
artefacts.


Post a reply to this message

From: Apache
Subject: Re: Very early stages yet (48kb bu)
Date: 2 May 2002 22:08:55
Message: <3cd1f137@news.povray.org>
The higher contract makes painting glow like there are some strong
artificial light sources behind it. The original is more like the sun's
shining through the glass painting.

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


Post a reply to this message

From: Dearmad
Subject: Re: Very early stages yet (48kb bu)
Date: 3 May 2002 00:28:14
Message: <3CD2132C.4B59CED@applesnake.net>
Uh, not to be contrary to the artist, but it *is* properly
textured.  Learn to recognize what you have.  Look at it, man.
It's beautiful.  It's Greece, or a fantasy of ancient sun-loved
lands.  If you make those banisters into wood, or the pillars
into cliche-ridden raytraced marble, it will suck the life and
beauty from this sun-filled image.

What object could you possible add to it that would *add* to the
image?

And the level adjusted image in this thread is not an improvement
over the subtlety of contrast between light and shadow in the
original.

IMO.

-peter

Kevin Ellis wrote:
> 
> Hi all.
> 
> Well I've been trying to do some more modelling lately after spending
> most of my time playing with iso-landscapes and media clouds, and this
> is it so far. All hand-coded except the picture (Van Gogh, of course)
> and the top of the pillars (web model, although I may do them myself).
> No proper textures are even started yet and the blue is just to break it
> up a bit. Still much, much, much more to do, but thought I'd just show
> what I've got so far. Indoor scenes are so much nicer now that radiosity
> works well.
> 
> Kev
> 
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.351 / Virus Database: 197 - Release Date: 19/04/02
> 
>  [Image]

-- 
Modeling slave for:
"Ballet pour ma fille."
http://www.applesnake.net


Post a reply to this message

From: Thomas Lake
Subject: Re: Very early stages yet (48kb bu)
Date: 3 May 2002 06:54:26
Message: <3cd26c62$1@news.povray.org>
> What object could you possible add to it that would *add* to the
> image?

How about some kind of elegant stature in an alcove set into the wall
beneath the wonderful window?


Post a reply to this message

From: Dearmad
Subject: Re: Very early stages yet (48kb bu)
Date: 3 May 2002 11:28:43
Message: <3CD2ADFB.9098A518@applesnake.net>
Thomas Lake wrote:
> 
> > What object could you possible add to it that would *add* to the
> > image?
> 
> How about some kind of elegant stature in an alcove set into the wall
> beneath the wonderful window?

Nah, the plainness of the space meshes great with the color
variations.  To me this appears more a composition about
light/shade and space than texture, and adding something so
detailed and "weighty" of content seems unbalanced.  Even the
radiance artifacts give the walls a sort of stucco/dry brush
painted look.  Ah well:

The creator thought it was far from finished, so what do I know?
:o)

-peter
-- 
Modeling slave for:
"Ballet pour ma fille."
http://www.applesnake.net


Post a reply to this message

From: Steve
Subject: Re: Very early stages yet (48kb bu)
Date: 3 May 2002 13:04:14
Message: <slrnad5boh.ukp.steve@zeropps.org.uk>
Nice looking image so far, of course the camera angle needs to be tweaked
a bit because as is it's a bit out of shape. 

That colour scheme looks very meditaranian, it looks cool and fresh. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.