|
|
gah, what did I start =)
very nice though. the edges on yours are a lot clearer than mine.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
Post a reply to this message
|
|
|
|
> gah, what did I start =)
:)
> very nice though. the edges on yours are a lot clearer than mine.
That's because his edges are post-processed :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
|
|
|
> It's a little "blob creature" made of blobs.
> The shading is a ordinary POV texture, the ink lines are postprocessed
> by megapov's find-edges-filter.
Funny title for the picture: der_gemeine_blob_2.jpg -> The mean blob :-)
I think, he is (looking) crazy because the two eyes don't seem to look at the
same place (or maybe the mean blob is looking behind him - just with turning
his eyes)
cukk
Post a reply to this message
|
|