Very nice. I hope someone posts some code or at least explains the procedure
for this. I am assuming that slope maps are used because of the small size
of the various images and the exclusive use of round objects.
-Shay
L'Harmonieux Forgeron <jgr### [at] freefr> wrote in message
news:3CC85E16.C9894535@free.fr...
Shay wrote:
> > Very nice. I hope someone posts some code or at least explains the procedure> for this. I am assuming that slope maps are used because of the small size> of the various images and the exclusive use of round objects.
No slope map, just a (texture/pigment)_map
Round object just get nicer transition, hence a better appearance.
--
Non Sine Numine
http://grimbert.cjb.net/
Etiquette is for those with no breeding;
fashion for those with no taste.
L'Harmonieux Forgeron wrote:
> No slope map, just a (texture/pigment)_map
BTW, it's even easier if you use MLPOV (by Mael) which is a
lesser known patch that have a "angle of incidence" pattern...
Fabien.
From: Hugo
Subject: Re: Cell shading, without shader [30K]
Date: 27 Apr 2002 07:14:36
Message: <3cca881c$1@news.povray.org>
> BTW, it's even easier if you use MLPOV (by Mael) which is a> lesser known patch that have a "angle of incidence" pattern...
I don't know what that means.. I've got ML-POV.. But when there's soon an
unofficial version of Pov3.5, please get ALL these features into the same
version! One big MegaPOV. ;o)
Regards,
Hugo