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This model is being constructed with Truespace 5, rendered with POV 3.1.
The conversion process I'm using is save Truespace .COB to .DXF object,
convert .DXF to .RAW using "Crossroads" software, convert .RAW to .POV/.UDO
with 3DWin.
Question:
Is there a way to smooth out that faceting (particularly on the HGA dish and
the RTG shields) without creating super high-resolution triangle meshes? Any
thoughts on this would be greatly appreciated. thanx!
--Blane Bizzaro
Post a reply to this message
Attachments:
Download 'cassini_spacecraft_draft.jpg' (115 KB)
Preview of image 'cassini_spacecraft_draft.jpg'
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Wasn't it Blane Bizzaro who wrote:
>This model is being constructed with Truespace 5, rendered with POV 3.1.
>The conversion process I'm using is save Truespace .COB to .DXF object,
>convert .DXF to .RAW using "Crossroads" software, convert .RAW to .POV/.UDO
>with 3DWin.
>
>Question:
>Is there a way to smooth out that faceting (particularly on the HGA dish and
>the RTG shields) without creating super high-resolution triangle meshes? Any
>thoughts on this would be greatly appreciated. thanx!
Have you tried going directly from DXF to smooth POV in Crossroads?
In Crossroads, select the parts of the image you want to be smooth, and
choose "smooth" from the right-click menu.
My guess is that the RAW format output by Crossroads doesn't support
smoothness (the RAW file size is the same with and without "smooth") so
the image may be becoming unsmooth at that stage.
Alternatively, consider whether Truespace can output some other format
that can be converted more directly to POV format with fewer intervening
steps, such as "Wavefront OBJ" format.
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
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well, maybe you are sticked to truespace, but there are some more dedicated
to POV whitch export directly to .POV and manage POV primitives as lathes
which are rotational sweeps with no facet at all with a very light format
( Pov makes the sweep process , you just provide some control points
coordinates)
You can try to tweak your exported POV file to built a lathe that'll give
the same shape, but gently smooth at low weight.
Have a look at this page
http://www.povray.org/docs/pov30005.htm#section%204.4.4
If you run under windows, Moray http://www.stmuc.com/moray/ is a good
shareware modeler dedicated to POV.
You have also blender which runs under linux or win ( but less sticked to
pov as it doesn't know POV's primitives)
Marc
news: 3cc70134@news.povray.org...
> This model is being constructed with Truespace 5, rendered with POV 3.1.
> The conversion process I'm using is save Truespace .COB to .DXF object,
> convert .DXF to .RAW using "Crossroads" software, convert .RAW to
.POV/.UDO
> with 3DWin.
>
> Question:
> Is there a way to smooth out that faceting (particularly on the HGA dish
and
> the RTG shields) without creating super high-resolution triangle meshes?
Any
> thoughts on this would be greatly appreciated. thanx!
>
> --Blane Bizzaro
>
>
>
Post a reply to this message
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Blane Bizzaro wrote:
> This model is being constructed with Truespace 5, rendered with POV
> 3.1. The conversion process I'm using is save Truespace .COB to .DXF
> object, convert .DXF to .RAW using "Crossroads" software, convert
> .RAW to .POV/.UDO with 3DWin.
>
> Question:
> Is there a way to smooth out that faceting (particularly on the HGA
> dish and the RTG shields) without creating super high-resolution
> triangle meshes? Any thoughts on this would be greatly appreciated.
> thanx!
>
> --Blane Bizzaro
Warp's mesh smoothing utility is a must have when working with
TrueSpace.
Grim
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Great! Thanks Grimster...
GrimDude <gri### [at] arkansasusacom> wrote in message
news:3cc82f18@news.povray.org...
> Blane Bizzaro wrote:
> > This model is being constructed with Truespace 5, rendered with POV
> > 3.1. The conversion process I'm using is save Truespace .COB to .DXF
> > object, convert .DXF to .RAW using "Crossroads" software, convert
> > .RAW to .POV/.UDO with 3DWin.
> >
> > Question:
> > Is there a way to smooth out that faceting (particularly on the HGA
> > dish and the RTG shields) without creating super high-resolution
> > triangle meshes? Any thoughts on this would be greatly appreciated.
> > thanx!
> >
> > --Blane Bizzaro
>
> Warp's mesh smoothing utility is a must have when working with
> TrueSpace.
>
> Grim
>
>
Post a reply to this message
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