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After much school, and to many games of chess, I finally got around to
fixing a few things with my cell shader. In order to avoid problems with the
ink outlines, the camera needs to orthographic. I also made it a little more
flexible, for ease of use. instead of only doing solid colors, I can apply
cell shaded pigments as well (torus on the right). I have this odd feeling
that I'm missing something important that has to be worked out. Anyway, I
should have a working copy ready to post in a day or two. Now, back to my
physics lab :-P
note: the apple model isn't mine (don't have enough time to start modeling
things this evening), it's by Mark Burazin
(http://www.povray.org/preview/irtc-cd3/stills/19980630/view/e_mc2.htm). The
stem is mine though.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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Attachments:
Download 'shadetest3.jpg' (56 KB)
Preview of image 'shadetest3.jpg'
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Yeah, I don't like it either but without using an orthographic camera, the
ink lines have a tendancy to do wierd things which is unfortunate. However I
guess I'll have to live with it. Attached is an example of a perspective of
the same image.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local
i=asc(substr("oqshilacefg",r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigme
nt{rgb 10}}_(r+1)#end#end _(1)//KL
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Attachments:
Download 'shadetest3-perspective.jpg' (47 KB)
Preview of image 'shadetest3-perspective.jpg'
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