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From: Warp
Subject: Example scene developed farther than intended
Date: 18 Apr 2002 15:07:07
Message: <3cbf195a@news.povray.org>
I was explaining and teaching things about POV-Ray to a friend through
IRC and demonstrated several things with an example scene.
  While developing the example scene I noticed that it got so advanced that
it started to look really cool.
  The second image is also an example scene developed during this.


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Attachments:
Download 'test1.jpg' (26 KB) Download 'test2.jpg' (31 KB)

Preview of image 'test1.jpg'
test1.jpg

Preview of image 'test2.jpg'
test2.jpg


 

From: Ross Litscher
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 15:13:01
Message: <3cbf1abd$1@news.povray.org>
i agree. the first image looks pretty cool. the orange glow object looks
kinda awkward though. like a floating orange dust bunny in a pristine world
of glass.


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From: JRG
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 15:16:57
Message: <3cbf1ba9$1@news.povray.org>
That's really cool indeed! Nice glows.

Either post a wallpaper version or the source.
Unless you want us to beg you, of course... :-)


--
Jonathan.

Home: http://digilander.iol.it/jrgpov


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From: Warp
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 16:07:33
Message: <3cbf2785@news.povray.org>
JRG <jrg### [at] hotmailcom> wrote:
> Either post a wallpaper version or the source.

global_settings { photons { count 100000 } }

#macro Glow(Col, Scale)
  sphere
  { 0,1 pigment { rgbt 1 }
    hollow
    interior
    { media
      { emission 1/Scale
        density { spherical density_map { [0 rgb 0][1 rgb Col] } }
      }
    }
    scale Scale
  }
#end

camera { location <-4.5,2,-5> look_at 0 angle 35 }
light_source
{ 0, 1
  looks_like { Glow(1, .2) }
  fade_power 2 fade_distance 2
  area_light x*.2,y*.2,7,7 adaptive 0 circular orient
}
light_source
{ x*4+z*3, <1,.5>
  looks_like { Glow(<1,.5>, .2) }
  fade_power 2 fade_distance 2
  area_light x*.2,y*.2,7,7 adaptive 0 circular orient
}
plane
{ y,-1 pigment { rgb <.5,.8,1> }
  finish { specular .5 reflection { .2,.5 } conserve_energy }
}
union
{ #declare Ind=-2;
  #while(Ind<=7)
    sphere
    { <Ind,-.75,1>, .25
      photons { target reflection on refraction on collect off }
    }
    sphere
    { <Ind,-.75,2>, .25
      photons { target reflection on refraction on collect off }
    }
    #declare Ind=Ind+1;
  #end
  pigment { rgbf <1,1,1,.9> }
  finish { specular .6 roughness .02 reflection { .2,.5 } }
  interior { ior 1.5 }
}


-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Hugo
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 16:57:30
Message: <3cbf333a$1@news.povray.org>
I never saw photons causing white rings around spheres. (??)
Very nice ground (picture 1).


Hugo


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From: Shay
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 17:58:42
Message: <3cbf4192$1@news.povray.org>
Beautiful images. I have really got to get started working on lighting and
textures. When these things are right, it obviously doesn't take much else
to make a really striking scene.

 -Shay

Warp <war### [at] tagpovrayorg> wrote in message news:3cbf195a@news.povray.org...


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From: Tony[B]
Subject: Re: Example scene developed farther than intended
Date: 18 Apr 2002 21:00:46
Message: <3cbf6c3e@news.povray.org>
Yes. Very cool. Too cool. Show us the source! :)


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From: Mick Hazelgrove
Subject: Re: Example scene developed farther than intended
Date: 19 Apr 2002 02:22:57
Message: <3cbfb7c1@news.povray.org>
Wonderful lighting and textures. You really have a flare for this and should do more
of it.

Mick


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From: Warp
Subject: Re: Example scene developed farther than intended
Date: 19 Apr 2002 20:41:27
Message: <3cc0b937@news.povray.org>
Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> wrote:
> Wonderful lighting and textures.

  Lighting perhaps, but textures? The pigments are uniformly colored and
finishes have some specular and reflection, that's it. :)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Mick Hazelgrove
Subject: Re: Example scene developed farther than intended
Date: 20 Apr 2002 03:49:26
Message: <3cc11d86@news.povray.org>
>   Lighting perhaps, but textures? The pigments are uniformly colored and
> finishes have some specular and reflection, that's it. :)

Ahh.. but you do it so subtly:)


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