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From: Jan Walzer
Subject: another RaytracingDesktop [WIP]
Date: 16 Apr 2002 13:55:12
Message: <3cbc6580@news.povray.org>
Ok ... after I got the idea from Dave Brickell I decided to try myself ...

Here are 10000 spheres placed, without intersection ...
My problem: 43mins parse, 2mins Render (rendered at 1600x600 with AA0.0)

thats why I started a thread in p.a-u ...

As I stated, its WIP, but feel free to comment ...


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simpleBackground.jpg


 

From: Slime
Subject: Re: another RaytracingDesktop [WIP]
Date: 16 Apr 2002 14:54:21
Message: <3cbc735d$1@news.povray.org>
> As I stated, its WIP, but feel free to comment ...

My two complaints:

1. you can see the edge of the spheres. You should make them go out farther
than that, and make sure you're placing them within a circle instead of a
square, that way if we *do* see the edge of them, it will look more natural.
Maybe consider reducing the density farther away.

2. make it so the camera isn't looking parallel to the lines on the plane.
Just, like, rotate the plane by some random number like 27 degrees around
the Y axis.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: RAY
Subject: Re: another RaytracingDesktop [WIP]
Date: 16 Apr 2002 16:58:10
Message: <3cbc9062@news.povray.org>
"Slime" <noo### [at] hotmailcom> wrote in message
news:3cbc735d$1@news.povray.org...
> > As I stated, its WIP, but feel free to comment ...
>
> My two complaints:
>
> 1. you can see the edge of the spheres. You should make them go out
farther
> than that, and make sure you're placing them within a circle instead of a
> square, that way if we *do* see the edge of them, it will look more
natural.
> Maybe consider reducing the density farther away.

Just add some focal blur to soften the far away ones and reduce the number

> 2. make it so the camera isn't looking parallel to the lines on the plane.
> Just, like, rotate the plane by some random number like 27 degrees around
> the Y axis.
The original one was like this, and I think it will look better as it is.

--
__________________
 RAY


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From: Dave Brickell
Subject: Re: another RaytracingDesktop [WIP]
Date: 16 Apr 2002 19:42:17
Message: <3cbcb6d9$1@news.povray.org>
Nice work Jan ;)

I would suggest using variable reflection on your floor as this will negate
the need for fog.

Happy Tracing

Dave.


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From: Bonsai
Subject: Re: another RaytracingDesktop [WIP]
Date: 17 Apr 2002 02:46:36
Message: <3cbd1a4c$1@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> schrieb im Newsbeitrag
news:3cbc6580@news.povray.org...
> Ok ... after I got the idea from Dave Brickell I decided to try myself ...

So did I.

> Here are 10000 spheres placed, without intersection ...
> My problem: 43mins parse, 2mins Render (rendered at 1600x600 with AA0.0)

Mine has 50.000 spheres
No problem: parse time < 30 seconds

> thats why I started a thread in p.a-u ...

Look there for my posting.

So long,

Bonsai


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From: Hugo
Subject: Re: another RaytracingDesktop [WIP]
Date: 17 Apr 2002 03:20:48
Message: <3cbd2250$1@news.povray.org>
I like this one! It has a special feel.
And the render-time is impressively low.

Regards,
Hugo


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From: Jan Walzer
Subject: Re: another RaytracingDesktop [WIP]
Date: 17 Apr 2002 04:19:57
Message: <3cbd302d@news.povray.org>
OK ... here's the one I did overnight ...

12000 Spheres, Parsing ~50mins, Trace 3h
Tracing was done in "My" Desktop-resolution, 2560x1280


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simpleBackground.jpg


 

From: Hugo
Subject: Re: another RaytracingDesktop [WIP]
Date: 17 Apr 2002 05:21:43
Message: <3cbd3ea7$1@news.povray.org>
I prefer the first one.. In this one, everything is more phycko wild.. My
eyes are forced to the focal point, my balance is tipping ... I'm falling
aaaaahhh.

The first one was like a soft landscape.

Regards,
Hugo


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From: Spock
Subject: Re: another RaytracingDesktop [WIP]
Date: 17 Apr 2002 11:44:46
Message: <3cbd986e$1@news.povray.org>
A beautiful image, but it makes me feel a bit woozy so I won't use it as my
background :-)

"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3cbd302d@news.povray.org...
> OK ... here's the one I did overnight ...
>
> 12000 Spheres, Parsing ~50mins, Trace 3h
> Tracing was done in "My" Desktop-resolution, 2560x1280
>


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From: Jan Walzer
Subject: Re: another RaytracingDesktop [WIP]
Date: 17 Apr 2002 12:21:26
Message: <3cbda106$1@news.povray.org>
"Spock" <spo### [at] nospamcom> wrote:
> A beautiful image, but it makes me feel a bit woozy so I won't use it as my
> background :-)

do you think, adding more FocalBlur would soften it, and make it better ?


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