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From: John Robinson
Subject: Wall II - not antialiased
Date: 15 Apr 2002 07:43:48
Message: <3cbabcf4@news.povray.org>
heres the WIP of my scene using my messy wall macro.  its also my first
image using poser characters.  ive still got a lot of work to do.  needs
more decor.  the torches dont touch the walls.  one of the skeletons is too
close to the edge.  anyway its slowly coming along.  any
comments/suggestions/criticism welcome.

cheers all,
john robinson


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From: Shay
Subject: Re: Wall II - not antialiased
Date: 15 Apr 2002 09:42:50
Message: <3cbad8da@news.povray.org>
Very nice scene so far. I like the tall ceiling in the in the relatively
small room.

There is still a very obvious pattern in your bricks, however.

 -Shay

John Robinson <jro### [at] columbusrrcom> wrote in message
news:3cbabcf4@news.povray.org...


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From: Slime
Subject: Re: Wall II - not antialiased
Date: 15 Apr 2002 10:14:13
Message: <3cbae035@news.povray.org>
Sweet. That's a really cool scene.

Is the media way down below supposed to look like fire? it looks sort of
like the light from fire. Just letting you know that it doesn't look like
fire, if it's supposed to.

But i like it =)

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: Jim Charter
Subject: Re: Wall II - not antialiased
Date: 15 Apr 2002 15:41:55
Message: <3CBB3B58.E119FE58@aol.com>
Very impressive scene.  I think the wall works great.  It would seem that
better lighting of the figures would get more out of the scene.


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From: Peter Popov
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 01:26:42
Message: <3cdnbu8r16j2tpfq1coi8hdtidcq0ahuqg@4ax.com>
On Mon, 15 Apr 2002 07:44:54 -0400, "John Robinson"
<jro### [at] columbusrrcom> wrote:

>comments/suggestions/criticism welcome.

This image would definitely benefit from radiosity.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Tony[B]
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 02:06:37
Message: <3cbbbf6d@news.povray.org>
:O

When, oh, when will video games look like this in real-time? :)


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From: Steve
Subject: Re: Wall II - not antialiased
Date: 16 Apr 2002 19:56:42
Message: <slrnabpd64.huf.steve@zero-pps.localdomain>
On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
> heres the WIP of my scene using my messy wall macro.  its also my first
> image using poser characters.  ive still got a lot of work to do.  needs
> more decor.  the torches dont touch the walls.  one of the skeletons is too
> close to the edge.  anyway its slowly coming along.  any
> comments/suggestions/criticism welcome.

Looks like the sort of image Gail would render, so your on the right 
track I'd say. 

--
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
 12:31am  up 42 days,  1:32,  1 user,  load average: 2.68, 2.48, 2.41


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From: John Robinson
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 07:23:58
Message: <3cbd5b4e$1@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
> > heres the WIP of my scene using my messy wall macro.  its also my first
> > image using poser characters.  ive still got a lot of work to do.  needs
> > more decor.  the torches dont touch the walls.  one of the skeletons is
too
> > close to the edge.  anyway its slowly coming along.  any
> > comments/suggestions/criticism welcome.
>
> Looks like the sort of image Gail would render, so your on the right
> track I'd say.

gail?  im lost there.

john


> --
> %HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
> Steve                                web http://www.zeropps.uklinux.net/
>                                              or http://start.at/zero-pps
>  12:31am  up 42 days,  1:32,  1 user,  load average: 2.68, 2.48, 2.41


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:50:43
Message: <3cbdc403@news.povray.org>
Steve wrote in message ...
>On Mon, 15 Apr 2002 07:44:54 -0400, John Robinson wrote:
>> heres the WIP of my scene using my messy wall macro.  its also my first
>> image using poser characters.  ive still got a lot of work to do.  needs
>> more decor.  the torches dont touch the walls.  one of the skeletons is
too
>> close to the edge.  anyway its slowly coming along.  any
>> comments/suggestions/criticism welcome.
>
>Looks like the sort of image Gail would render

<grin> I thought much the same thing when I saw it.

>, so your on the right track I'd say.

Think I'll take that as a complement <g>

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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From: Gail Shaw
Subject: Re: Wall II - not antialiased
Date: 17 Apr 2002 14:52:37
Message: <3cbdc475@news.povray.org>
John Robinson wrote in message <3cbd5b4e$1@news.povray.org>...
>
>
>gail?

Me

> im lost there.

Most of my images are fantasy, with the occasional sci-fi one

Gail
*************************************************************************
* gai### [at] mwebcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


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