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Hi all
just a post of my current project - ideas/comments on expanding the scene
would be appreciated.
I thought maybe another small sea creature (shrimp or crab etc) in the top
right would help balance the image out a little.
- are the textures, lighting ok?
thanks
jim
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Attachments:
Download 'starfish.jpg' (69 KB)
Preview of image 'starfish.jpg'
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Very,very nice picture. I think any additions to the scene should be in the
water, but not on the rock. Fish are a possibility. Another would be a rusty
structure which has fallen into the water or is supporting something above
it.
-Shay
"jimbobjim" <jim### [at] blueyondercouk> wrote in message
news:3cb23570@news.povray.org...
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In article <3cb23570@news.povray.org>, jim### [at] blueyondercouk says...
> just a post of my current project - ideas/comments on expanding the scene
> would be appreciated.
> I thought maybe another small sea creature (shrimp or crab etc) in the top
> right would help balance the image out a little.
> - are the textures, lighting ok?
I think the texture is not really convincing. It looks more like stone or
clay, not like a living creature.
Lutz-Peter
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I don't know- I have seen a lot of marine creatures, and maybe just a tweak
of the surface characteristics would do it. It looks like a great surface-
bumpy and irregular enough; the size and scale both look good. I am not sure
what I would change to make it better. Maybe a slightly more "granular" look?
But not much.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)
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"Shay" <shi### [at] houstonrrcom> wrote in message
news:3cb23ebf$1@news.povray.org...
> Very,very nice picture. I think any additions to the scene should be in
the
> water, but not on the rock. Fish are a possibility. Another would be a
rusty
> structure which has fallen into the water or is supporting something above
> it.
I like the fish in the forground idea, especially if you added a focul blur
focused on the star fish.
Corey
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jimbobjim <jim### [at] blueyondercouk> schrieb in im Newsbeitrag:
3cb23570@news.povray.org...
> Hi all
>
> just a post of my current project - ideas/comments on expanding the scene
> would be appreciated.
> I thought maybe another small sea creature (shrimp or crab etc) in the top
> right would help balance the image out a little.
> - are the textures, lighting ok?
Hi Jimbojim!
This reminds me of a background-picture I once had. But now, I'm missing the
caustics you have there... :-)
As others said, I think a bit of focalblur would do your scene very good.
Maybe you can add a shell. (you know, those of the startup-picture of good
ol' Pov 3.1)
cukk
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Attachments:
Download 'Seestern.jpg' (18 KB)
Preview of image 'Seestern.jpg'
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It looks very well !
I suppose this is under the water ... but it's not blue at all?
Regards,
Hugo
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"Shay" <shi### [at] houstonrrcom> wrote in message
news:3cb23ebf$1@news.povray.org...
> Very,very nice picture.
Thanks Shay
>I think any additions to the scene should be in the
> water, but not on the rock. Fish are a possibility. Another would be a
rusty
> structure which has fallen into the water or is supporting something above
> it.
maybe a rusty tin can?
I thought about it today and wondered whether some floaty bits of stuff in
the sea would help - I've never really used (scattering) media, so would
this be a good way to produce the effect or would actual objects be better
to achieve this?
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3cb252f1$1@news.povray.org...
> I don't know- I have seen a lot of marine creatures, and maybe just a
tweak
> of the surface characteristics would do it. It looks like a great
surface-
> bumpy and irregular enough; the size and scale both look good. I am not
sure
> what I would change to make it better. Maybe a slightly more "granular"
look?
> But not much.
>
the texture is a bit shameful really:
texture {
pigment {Tan}
normal {crackle 2 turbulence 0.1 ramp_wave}
scale 0.01
}
and at this stage is only intended as a building block to achieve erm...
'greater things'
thanks
jim
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