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I've been trying to create procedural systems for adding detail to objects, and
I think I've got something good now :)
The spaceship is just simple CSG. The clever bit is a very complicated pigment
(creating the panels, the text, and the colours), and a couple of objects
scattered over the surface of the object (aerials and docking ports). The whole
lot is done entirely in pov script, including all textures. Oh, and for some
reason it renders really quick (unlike practically everything else I've ever
rendered!) so I'm thinking of making an animation using a few spaceships built
this way.
This style of detailing is inspired by sci-fi art, particularly the art of Chris
Foss. For those who don't know his work there's a pretty good fan site here:
http://www.altanen.dk/
I still want to add lots more details, but I couldn't resist posting this early
version :)
So, what do you think?
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'foss1.jpg' (105 KB)
Preview of image 'foss1.jpg'
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Tek <tek### [at] evilsuperbraincom> wrote in message
news:3cacc99d@news.povray.org...
Regarding Foss. I've got to say that I am not impressed.
Your texture, however, is really nice. The realism of your picture could be
improved by having areas on the ship which are not paneled.
-Shay
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Shay wrote:
> Regarding Foss. I've got to say that I am not impressed.
Tch. Dude, Foss rules! His stuff is classic!
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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It DOES look very "foss-ian." What about thin, slit-like window sections?
Very nice.
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3cacc99d@news.povray.org...
> I've been trying to create procedural systems for adding detail to
objects, and
> I think I've got something good now :)
>
> The spaceship is just simple CSG. The clever bit is a very complicated
pigment
> (creating the panels, the text, and the colours), and a couple of objects
> scattered over the surface of the object (aerials and docking ports). The
whole
> lot is done entirely in pov script, including all textures. Oh, and for
some
> reason it renders really quick (unlike practically everything else I've
ever
> rendered!) so I'm thinking of making an animation using a few spaceships
built
> this way.
>
> This style of detailing is inspired by sci-fi art, particularly the art of
Chris
> Foss. For those who don't know his work there's a pretty good fan site
here:
> http://www.altanen.dk/
>
> I still want to add lots more details, but I couldn't resist posting this
early
> version :)
>
> So, what do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
Post a reply to this message
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Wow, that is very well done!
I like that classic quote from Chris Foss, when asked were he got the
inspiration for his artwork he said
"I just make drawings of them as they fly overhead."
;o)
Tek wrote:
> I've been trying to create procedural systems for adding detail to
> objects, and I think I've got something good now :)
>
> The spaceship is just simple CSG. The clever bit is a very complicated
> pigment (creating the panels, the text, and the colours), and a couple of
> objects scattered over the surface of the object (aerials and docking
> ports). The whole lot is done entirely in pov script, including all
> textures. Oh, and for some reason it renders really quick (unlike
> practically everything else I've ever rendered!) so I'm thinking of making
> an animation using a few spaceships built this way.
>
> This style of detailing is inspired by sci-fi art, particularly the art of
> Chris Foss. For those who don't know his work there's a pretty good fan
> site here: http://www.altanen.dk/
>
> I still want to add lots more details, but I couldn't resist posting this
> early version :)
>
> So, what do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
Post a reply to this message
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"Tek" <tek### [at] evilsuperbraincom> wrote in message news:3cacc99d@news.povray.org...
9/10 on the foss-scale
Post a reply to this message
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"Shay" <sah### [at] simcopartscom> wrote in message news:3cacd474$1@news.povray.org...
>
> Tek <tek### [at] evilsuperbraincom> wrote in message
> news:3cacc99d@news.povray.org...
>
> Regarding Foss. I've got to say that I am not impressed.
>
You know that this means war....
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> Regarding Foss. I've got to say that I am not impressed.
I didn't know who he was, so I browsed the net and found his pics. Some of
his work looks very nice and at least quite original (I think) though I
wouldn't design in that way.
Hugo
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Maybe I'm missing something really great in his art, but to me it looks very
simple. I'm not saying that I could do it, but I have seen many on the net
with similar styles whose work it much more complete and detailed.
BTW I really wish that we could get a good sci-fi oriented IRTC topic. I
would like to how some people's styles would appear in that genre.
-Shay
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3cad66d6$1@news.povray.org...
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"Shay" <sah### [at] simcopartscom> wrote in message news:3cadb4b5$1@news.povray.org...
>
> Maybe I'm missing something really great in his art, but to me it looks very
> simple. I'm not saying that I could do it, but I have seen many on the net
> with similar styles whose work it much more complete and detailed.
>
Who pre-date Foss? Where do you think they aquired their style from?
Post a reply to this message
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