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... a bit late though ... but I swear, I started it yesterday ...
But it took 8h to render ...
it's still not, what I want it to be ...
so prepare for more of this kind ...
(BTW: Yes, it's ONE Iso ...)
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Attachments:
Download 'SimpleFunction.jpg' (404 KB)
Preview of image 'SimpleFunction.jpg'
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From: Jari Juslin
Subject: Re: Friday Abstract [403K before encoding]
Date: 30 Mar 2002 20:54:17
Message: <3CA66C49.3B7A06BD@iki.fi>
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Jan Walzer wrote:
> (BTW: Yes, it's ONE Iso ...)
This is cool. How you did it?
--
/"\ | iki.
\ / ASCII Ribbon Campaign | fi/
X Against HTML Mail | zds
/ \
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From: Defective
Subject: Re: Friday Abstract [403K before encoding]
Date: 31 Mar 2002 12:23:13
Message: <3ca74601@news.povray.org>
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Wow!
Somebody's been welding.
Scott
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3ca57d05@news.povray.org...
> ... a bit late though ... but I swear, I started it yesterday ...
>
> But it took 8h to render ...
>
> it's still not, what I want it to be ...
> so prepare for more of this kind ...
>
> (BTW: Yes, it's ONE Iso ...)
>
>
>
Post a reply to this message
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Very nice. I've been trying to find interesting functions like this to put
into my Cheap_Sweep macro. The lighting could be a little better, but I
couldn't say exactly what to do to improve it.
Jan Walzer <jan### [at] lzernet> wrote in message
news:3ca57d05@news.povray.org...
Post a reply to this message
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From: Jan Walzer
Subject: Re: Friday Abstract [403K before encoding]
Date: 2 Apr 2002 09:34:55
Message: <3ca9c18f@news.povray.org>
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"Shay" <sah### [at] simcopartscom> schrieb im Newsbeitrag news:3ca87c9f@news.povray.org...
> Very nice. I've been trying to find interesting functions like this to put
> into my Cheap_Sweep macro. The lighting could be a little better, but I
> couldn't say exactly what to do to improve it.
The thing is, that this volume is quite dense packed, so I had no idea, how to
light this properly either ...
I'm currently rendering a variation of this patterns, inside a
scattering-media-container with some lightsources placed inside ...
this is currently at 15%, rendering at 42PPM ...so stay patient, if you want
to see the result ...
Post a reply to this message
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