POV-Ray : Newsgroups : povray.binaries.images : Math Function Server Time
1 Nov 2024 09:19:03 EDT (-0400)
  Math Function (Message 1 to 3 of 3)  
From: H  David Young
Subject: Math Function
Date: 27 Mar 2002 19:16:12
Message: <3ca260cc@news.povray.org>
Here is another math function.  It is actually the same function as one I
posted before; however, this one is truly three dimensional (y coordinate is
a function of x and z), and the other was just a two dimensional graph
rotated around.  To do this I just used sqrt(x*x+z*z) to get the distance
from the centre.  One of the reasons I did this was so that I could blob the
spheres together, and I liked this effect.  It did not take as long to
render as I thought it would using blobs and focal blur.  I used corel to
blend the background in so that the exact end of the blob is harder to see.
I hope you like it, and any questions or comments, good or bad, are welcome.


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Attachments:
Download 'math_blue.jpg' (109 KB)

Preview of image 'math_blue.jpg'
math_blue.jpg


 

From: Shay
Subject: Re: Math Function
Date: 28 Mar 2002 10:25:45
Message: <3ca335f9@news.povray.org>
This is giving me a headache. Not your fault, though. I was up half the
night helping my wife with Calculus for her test today. The problem is that
I do *NOT* know Calculus, so I had to learn the processes from the book and
then try to help her.

 -Shay


H. David Young <hdf### [at] hotmailcom> wrote in message
news:3ca260cc@news.povray.org...


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From: K
Subject: Re: Math Function
Date: 2 Apr 2002 18:51:34
Message: <3caa4406@news.povray.org>
That looks good.
I think that would look interesting as an animation, rotating around the
center.
Keep it up!!!

"H. David Young" <hdf### [at] hotmailcom> wrote in message
news:3ca260cc@news.povray.org...
> Here is another math function.  It is actually the same function as one I
> posted before; however, this one is truly three dimensional (y coordinate
is
> a function of x and z), and the other was just a two dimensional graph
> rotated around.  To do this I just used sqrt(x*x+z*z) to get the distance
> from the centre.  One of the reasons I did this was so that I could blob
the
> spheres together, and I liked this effect.  It did not take as long to
> render as I thought it would using blobs and focal blur.  I used corel to
> blend the background in so that the exact end of the blob is harder to
see.
> I hope you like it, and any questions or comments, good or bad, are
welcome.
>
>
>


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