Here is another math function. It is actually the same function as one I
posted before; however, this one is truly three dimensional (y coordinate is
a function of x and z), and the other was just a two dimensional graph
rotated around. To do this I just used sqrt(x*x+z*z) to get the distance
from the centre. One of the reasons I did this was so that I could blob the
spheres together, and I liked this effect. It did not take as long to
render as I thought it would using blobs and focal blur. I used corel to
blend the background in so that the exact end of the blob is harder to see.
I hope you like it, and any questions or comments, good or bad, are welcome.
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