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I'm a bit busy nowadays, but I'm still working on my new cloth program. Once
it's finished (before summer), people will be able to create their own
cloth-objects, create animations and render the results with povray. I'm
working on the CSG objects part and the collission detection.
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom
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Wow here are some questions...
Is it a stand alone program? In that case how can you deal with
isosurfaces, blobs and meshes? Wich approach do you use (finite difference,
springs-masses, beam finite elements, shell finite elements...)? The
simulation is dynamic or cinematic? What kind of integration method do you
use (Euler, midpoint Euler, implicit, newmark, newton...)? Does it use
anisotropic stiffness, cloth internal damping, plastic behaviour...
Thank you for any reply.
etienne
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