POV-Ray : Newsgroups : povray.binaries.images : face-modelling... Server Time
18 Nov 2024 16:22:56 EST (-0500)
  face-modelling... (Message 1 to 3 of 3)  
From: Zeger Knaepen
Subject: face-modelling...
Date: 25 Mar 2002 23:59:18
Message: <3ca00026$1@news.povray.org>
Since I didn't get much reaction on my question in p.g, I tried to model a head
myself.  Because it wasn't made with POV-Ray alone (modelling with Lightwave
5.6, hair is post-processed in PSP), I'll give a link to the image instead of
attaching it.
www.sad.be.tf/gezichtje.jpg

I know it doesn't look like the girl I was trying to model
(www.sad.be.tf/kimberly.jpg and www.sad.be.tf/kimberlyvanvoor.jpg), but I think
it's not too bad for a third try (I'm not gonna show you the first 2, 'cause
they're awful :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: bob h
Subject: Re: face-modelling...
Date: 26 Mar 2002 13:14:04
Message: <3ca0ba6c$1@news.povray.org>
Going to need the eyes closed more, which might mean dropping the eyes
further back into the head and using more flesh for the eyelids (eyelids
double over).  Mouth could be wider across too, to match that lovely smile.
She's a real good looking girl.  Hate to see your model ruin that  ;-)


--
sphere_sweep{b_spline 20<-2,-2,4>.1<-2,-1,4>.15<-1.5,1,4>.1<0,0,4>.1
<-2,0,4>.1<0,-1,4>.1<-2.5,-1,4>.1<-.5,-1,4>.1,<0,0,4>.1<1,-.5,4>.1
<0,-1,4>.1<-.5,-.5,4>.1<0,0,4>.1<1,-1,4>.1<1.5,-.25,4>.1<2,0,4>.1
<2,-.75,4>.1<1,-1,4>.1<1.5,1,4>.1<1.5,1,4>.1pigment{rgb 9}}//v3.5

"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3ca00026$1@news.povray.org...
> Since I didn't get much reaction on my question in p.g, I tried to model a
head
> myself.  Because it wasn't made with POV-Ray alone (modelling with
Lightwave
> 5.6, hair is post-processed in PSP), I'll give a link to the image instead
of
> attaching it.
> www.sad.be.tf/gezichtje.jpg
>
> I know it doesn't look like the girl I was trying to model
> (www.sad.be.tf/kimberly.jpg and www.sad.be.tf/kimberlyvanvoor.jpg), but I
think
> it's not too bad for a third try (I'm not gonna show you the first 2,
'cause
> they're awful :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK
http://www.povplace.be.tf
>
>


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From: Zeger Knaepen
Subject: Re: face-modelling...
Date: 26 Mar 2002 15:14:26
Message: <3ca0d6a2$1@news.povray.org>
> Going to need the eyes closed more, which might mean dropping the eyes
> further back into the head and using more flesh for the eyelids (eyelids
> double over).  Mouth could be wider across too, to match that lovely smile.
Yep, the eyes aren't very realistic yet :)

> She's a real good looking girl.  Hate to see your model ruin that  ;-)
:)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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