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From: Sir Charles W Shults III
Subject: Traditional checker/reflection image from a newcomer
Date: 24 Mar 2002 05:40:20
Message: <3c9dad14@news.povray.org>
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I figured that as a newcomer to the group, it was high time for me to post
the traditional scene that newbie raytracers create and proudly share with their
friends. So here it is, the ever popular reflective plane over a checkered
spear.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
#macro B(a,b)sphere{<a,b,13>.5pigment{agate}finish{phong.3}}#end#macro N(c,k,a)
#if(k<7)#if(mod(c,2))B(k,a)B(-k,-a)#end N(int(c/2)k+1a)#end#end light_source{0
rgb 1}N(61,1,1)N(37,1,0)N(55,1,-1)N(4,1,-2)N(4,1,-3)N(1,1,3)
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Attachments:
Download 'Chekplan.jpg' (60 KB)
Preview of image 'Chekplan.jpg'
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From: Alastair Murray
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 24 Mar 2002 06:31:58
Message: <3c9db92e$1@news.povray.org>
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Yeh, there's alot of "reflective plane over a checkered spear" images here.
;)
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3c9dad14@news.povray.org...
> I figured that as a newcomer to the group, it was high time for me to
post
> the traditional scene that newbie raytracers create and proudly share with
their
> friends. So here it is, the ever popular reflective plane over a
checkered
> spear.
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
>
> #macro B(a,b)sphere{<a,b,13>.5pigment{agate}finish{phong.3}}#end#macro
N(c,k,a)
> #if(k<7)#if(mod(c,2))B(k,a)B(-k,-a)#end N(int(c/2)k+1a)#end#end
light_source{0
> rgb 1}N(61,1,1)N(37,1,0)N(55,1,-1)N(4,1,-2)N(4,1,-3)N(1,1,3)
>
>
>
>
Post a reply to this message
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From: Alf Peake
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 24 Mar 2002 10:46:27
Message: <3c9df4d3$1@news.povray.org>
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Ouch! Too many planes ;) but I like.
Alf
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On Sun, 24 Mar 2002 05:40:26 -0500, Sir Charles W. Shults III wrote:
> I figured that as a newcomer to the group, it was high time for me to post
> the traditional scene that newbie raytracers create and proudly share with their
> friends. So here it is, the ever popular reflective plane over a checkered
> spear.
>
The model fo the plane looks good, it may be an idea to try conbinations
of the no_shadow keyword on one of your items.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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From: Sir Charles W Shults III
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 24 Mar 2002 13:14:45
Message: <3c9e1795@news.povray.org>
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Thanks- I'll try that on a re-render. The spear was a quickie with a
squashed cone and a cylinder, the plane is one SOR and one prism with a cubic
spline. I took mine from the workshop and spent a few minutes modeling it by
eye.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
#macro B(a,b)sphere{<a,b,13>.5pigment{agate}finish{phong.3}}#end#macro N(c,k,a)
#if(k<7)#if(mod(c,2))B(k,a)B(-k,-a)#end N(int(c/2)k+1a)#end#end light_source{0
rgb 1}N(61,1,1)N(37,1,0)N(55,1,-1)N(4,1,-2)N(4,1,-3)N(1,1,3)
Post a reply to this message
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"Sir Charles W. Shults III" wrote:
>
> I figured that as a newcomer to the group, it was high time for me to post
> the traditional scene that newbie raytracers create and proudly share with their
> friends. So here it is, the ever popular reflective plane over a checkered
> spear.
I compliment you on your punny take on the traditional newbie scene and
I am sure John Woodgate would be pleased by your efforts as well.
--
Ken Tyler
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From: Sir Charles W Shults III
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 24 Mar 2002 21:32:29
Message: <3c9e8c3d$1@news.povray.org>
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Thanks!
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
#macro B(a,b)sphere{<a,b,13>.5pigment{agate}finish{phong.3}}#end#macro N(c,k,a)
#if(k<7)#if(mod(c,2))B(k,a)B(-k,-a)#end N(int(c/2)k+1a)#end#end light_source{0
rgb 1}N(61,1,1)N(37,1,0)N(55,1,-1)N(4,1,-2)N(4,1,-3)N(1,1,3)
Post a reply to this message
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From: Mark Wagner
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 25 Mar 2002 00:42:59
Message: <3c9eb8e3@news.povray.org>
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Sir Charles W. Shults III wrote in message <3c9dad14@news.povray.org>...
> I figured that as a newcomer to the group, it was high time for me to
post
>the traditional scene that newbie raytracers create and proudly share with
their
>friends. So here it is, the ever popular reflective plane over a checkered
>spear.
ROTFLOL!
That's an interpretation I haven't seen before!
--
Mark
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From: Shay
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 25 Mar 2002 11:53:32
Message: <3c9f560c@news.povray.org>
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Sir Charles W. Shults III <aic### [at] cflrrcom> wrote in message
news:3c9e1795@news.povray.org...
> Thanks- I'll try that on a re-render. <snip >. I took mine from the
workshop and spent a few minutes modeling it by
> eye.
>
Very funny. Don't improve the lighting or graphics!! I think that part of
the humor in this scene is that it is all crapped out just like a first
render. Especially the sky_sphere straight out of the docs.
-Shay
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From: Sir Charles W Shults III
Subject: Re: Traditional checker/reflection image from a newcomer
Date: 25 Mar 2002 12:14:26
Message: <3c9f5af2$1@news.povray.org>
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Shay <sah### [at] simcopartscom> wrote in message news:3c9f560c@news.povray.org...
> Very funny. Don't improve the lighting or graphics!! I think that part of
> the humor in this scene is that it is all crapped out just like a first
> render. Especially the sky_sphere straight out of the docs.
LOL! Yeah, it's "hard work" to get that look and feel.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)
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