POV-Ray : Newsgroups : povray.binaries.images : updated eye, test 3 (~130k jpg) Server Time
1 Nov 2024 11:14:33 EDT (-0400)
  updated eye, test 3 (~130k jpg) (Message 1 to 4 of 4)  
From: Ross Litscher
Subject: updated eye, test 3 (~130k jpg)
Date: 23 Mar 2002 15:14:50
Message: <3c9ce23a@news.povray.org>
ok, i think my eye is in a good state of usability. Samuel Benge's eye still
has some better attributes than mine, but i'll live =) His looks really
nice. source will be available in the povray.text.scene-files group.

peace,
ross


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Attachments:
Download 'eyetest.jpg' (129 KB)

Preview of image 'eyetest.jpg'
eyetest.jpg


 

From: Hugo
Subject: Re: updated eye, test 3 (~130k jpg)
Date: 23 Mar 2002 15:54:43
Message: <3c9ceb93@news.povray.org>
> Samuel Benge's eye still has some better attributes

His real eye or Pov'ed? Where can I see it?

This looks nice, but if you're still looking for suggestions on how to
improve the look, I've got three for you: Make a blend between green and
white part instead of a sharp edge. Reduce reflection on white part or make
it blurred. Remove the thin white circle near the edge.

Then you will "see".... ;o))

Best regards,
Hugo


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From: Ross Litscher
Subject: Re: updated eye, test 3 (~130k jpg)
Date: 23 Mar 2002 16:00:11
Message: <3c9cecdb$1@news.povray.org>
his Pov'ed eye. there is a scene file in povray.text.scene-files from
6/19/99 that he posted. thanks for your suggestions, i think the thin white
circle is a reflection, i'm not sure though as i havn't change the camera
angle or lighting. the other things you mentioned are places where Benge's
eye is better than mine. thanks for your comments!

ross.

Hugo <hua### [at] post3teledk> wrote in message news:3c9ceb93@news.povray.org...
> > Samuel Benge's eye still has some better attributes
>
> His real eye or Pov'ed? Where can I see it?
>
> This looks nice, but if you're still looking for suggestions on how to
> improve the look, I've got three for you: Make a blend between green and
> white part instead of a sharp edge. Reduce reflection on white part or
make
> it blurred. Remove the thin white circle near the edge.
>
> Then you will "see".... ;o))
>
> Best regards,
> Hugo
>
>


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From: Steve
Subject: Re: updated eye, test 3 (~130k jpg)
Date: 23 Mar 2002 18:26:42
Message: <slrna9pvpp.sc6.steve@zero-pps.localdomain>
On Sat, 23 Mar 2002 16:10:33 -0500, Ross Litscher wrote:
> his Pov'ed eye. there is a scene file in povray.text.scene-files from
> 6/19/99 that he posted. thanks for your suggestions, i think the thin white
> circle is a reflection, i'm not sure though as i havn't change the camera
> angle or lighting. the other things you mentioned are places where Benge's
> eye is better than mine. thanks for your comments!

In this version I aslo saw what looked like reflections that weren't 
present before, have you added clouds or something, that may be it. 

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