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Well, I decided it would look better at night, so I did the first of these 2
pictures. Then I turned the lights off, put in a sunny sky, and rendered the
second image. There's also a few texture tweaks (though not as many as it looks
like, it's just the sky and lighting that makes it look so good!).
I'm currently rendering a big (640x480) of the daytime one, with photons. Will
post as a reply to this when it's finished.
Comments?
--
Tek
http://www.evilsuperbrain.com
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Attachments:
Download 'crackscape4.jpg' (34 KB)
Download 'crackscape5.jpg' (22 KB)
Preview of image 'crackscape4.jpg'
Preview of image 'crackscape5.jpg'
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Looking forward to your next post!
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom
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wow!
I like the lower one, with the lights off!
regards
SY
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Wow, that glass version is really cool! I wonder how it would look if only
some of those windows were lit from the inside....
~Sam
Tek <tek### [at] evilsuperbraincom> wrote in message
news:3c965b38@news.povray.org...
> Well, I decided it would look better at night, so I did the first of these
2
> pictures. Then I turned the lights off, put in a sunny sky, and rendered
the
> second image. There's also a few texture tweaks (though not as many as it
looks
> like, it's just the sky and lighting that makes it look so good!).
>
> I'm currently rendering a big (640x480) of the daytime one, with photons.
Will
> post as a reply to this when it's finished.
>
> Comments?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
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I mean lit dimly...
Sam Benge(SamuelT) <stb### [at] hotmailcom> wrote in message
news:3c96619a@news.povray.org...
> Wow, that glass version is really cool! I wonder how it would look if only
> some of those windows were lit from the inside....
>
> ~Sam
>
>
> Tek <tek### [at] evilsuperbraincom> wrote in message
> news:3c965b38@news.povray.org...
> > Well, I decided it would look better at night, so I did the first of
these
> 2
> > pictures. Then I turned the lights off, put in a sunny sky, and rendered
> the
> > second image. There's also a few texture tweaks (though not as many as
it
> looks
> > like, it's just the sky and lighting that makes it look so good!).
> >
> > I'm currently rendering a big (640x480) of the daytime one, with
photons.
> Will
> > post as a reply to this when it's finished.
> >
> > Comments?
> >
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> >
> >
> >
>
>
Post a reply to this message
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This is a simple and fantastic way to make cityscape. If you throw a
few oddball things in here and there, like a fountain or a park, nobody
would question it. Beautiful work.
Now, out of curiosity, how hard would it be to encode a "mezzanine"
macro in this, making the lowest level of each building a workable first
floor? I'll bet simpler than it sounds.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Wow! If the roads were a *tiny* bit better, you could easily take it for a
photo!
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3c965b38@news.povray.org...
> Well, I decided it would look better at night, so I did the first of these
2
> pictures. Then I turned the lights off, put in a sunny sky, and rendered
the
> second image. There's also a few texture tweaks (though not as many as it
looks
> like, it's just the sky and lighting that makes it look so good!).
>
> I'm currently rendering a big (640x480) of the daytime one, with photons.
Will
> post as a reply to this when it's finished.
>
> Comments?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
Post a reply to this message
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You've left me duly impressed.
Fernando.
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Apache <apa### [at] yahoocom> wrote in message
news:3c9660ec$1@news.povray.org...
> Looking forward to your next post!
Hmm... Well it's hit the slow bit of the big image... It's taken over 2 hours to
draw the last 2 lines!! My poor little PIII 550 ain't up to it!
I think you may have to wait 'til tomorrow, when I can finish it off on my 2GHz
machine at work.
--
Tek
http://www.evilsuperbrain.com
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Sir Charles W. Shults III <aic### [at] cflrrcom> wrote in message
news:3c966510$1@news.povray.org...
> This is a simple and fantastic way to make cityscape. If you throw a
> few oddball things in here and there, like a fountain or a park, nobody
> would question it. Beautiful work.
> Now, out of curiosity, how hard would it be to encode a "mezzanine"
> macro in this, making the lowest level of each building a workable first
> floor? I'll bet simpler than it sounds.
Not too hard to do the texturing for that. All I need is to make the first story
of the texture be a special case... hmm, I might try that :)
I've also been thinking about writing some basic AI to position traffic on the
roads!
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
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