POV-Ray : Newsgroups : povray.binaries.images : to the honor of the Pov/MegaPov developers Server Time
1 Nov 2024 13:19:42 EDT (-0400)
  to the honor of the Pov/MegaPov developers (Message 1 to 10 of 17)  
Goto Latest 10 Messages Next 7 Messages >>>
From:
Subject: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 02:35:42
Message: <3c9052ce@news.povray.org>
good job. It had to be said.

And a thingy to get the fern out of my brain ,-)

regards
SY


Post a reply to this message


Attachments:
Download 'Diamond2.jpg' (14 KB)

Preview of image 'Diamond2.jpg'
Diamond2.jpg


 

From: Apache
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 05:17:56
Message: <3c9078d4$1@news.povray.org>
And there we go again:  gimme code, gimme code, gimme code...   ;-)

--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom


Post a reply to this message

From: Christoph Hormann
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 06:06:44
Message: <3C908444.1C5351CA@gmx.de>

> 
> good job. It had to be said.
> 
> And a thingy to get the fern out of my brain ,-)
> 

Nice, but a higher max_trace_level would be really necessary.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From:
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 06:16:44
Message: <3c90869c$1@news.povray.org>
> Nice, but a higher max_trace_level would be really necessary.

Yep. ASAP
regards
SY


Post a reply to this message

From:
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 06:18:06
Message: <3c9086ee$1@news.povray.org>
> And there we go again:  gimme code, gimme code, gimme code...   ;-)

*g*
are you sure? the diamond is a CSG and pretty slow. but a CSG matches best
the real thing (especially at the girdle).

BTW: it is a diamond in "ideal proportions" cut. maybe I'll implement the
emerald as well...

regards
SY


Post a reply to this message

From: Shay
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 09:29:23
Message: <3c90b3c3$1@news.povray.org>

news:3c9086ee$1@news.povray.org...
>
> maybe I'll implement the
> emerald as well...
>

You've got bragging rights if you can get the color and interior correct.

How is CSG be more suited to this than a mesh? Do you have a web reference
for the shape of this cut? Because I am curious to see what you mean.

 -Shay


Post a reply to this message

From:
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 12:25:21
Message: <3c90dd01@news.povray.org>
> You've got bragging rights if you can get the color and interior correct.

currently rendering. it takes it's time.....

> How is CSG be more suited to this than a mesh? Do you have a web reference
> for the shape of this cut? Because I am curious to see what you mean.

What suits better if both ways result in the same thing?
At least CSG was much easier.

Hm. maybe I am wrong but look at the girdle: the bows caused by the round
shape beeing cut by plain facets. This is created very easily by simply
cutting a cylinder (which is in fact more realistic to the real creation
process). Modelling this with a mesh while considering different proportions
and cut-types is not that easy (but of course not impossible).

However, having enough from macros that parse a whole day I did this
quick-cut using a CSG instead of modelling as a mesh. Feel free to make a
mesh of it....

regards
SY


Post a reply to this message


Attachments:
Download 'dia_idea.gif' (10 KB)

Preview of image 'dia_idea.gif'
dia_idea.gif


 

From: Shay
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 12:41:19
Message: <3c90e0bf$1@news.povray.org>

news:3c90dd01@news.povray.org...

> Hm. maybe I am wrong but look at the girdle: the bows caused by the round
> shape beeing cut by plain facets. This is created very easily by simply
> cutting a cylinder (which is in fact more realistic to the real creation
> process). Modelling this with a mesh while considering different
proportions
> and cut-types is not that easy (but of course not impossible).

So there are round shapes on the diamond? If this is the case you are
definitely correct. CSG is not only easier, but also provides the true round
edges needed for super-close inspection and certain interiors.

 -Shay


Post a reply to this message

From:
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 14:04:39
Message: <3c90f447@news.povray.org>
> So there are round shapes on the diamond? If this is the case you are

Yes. The gridle. It is always round, mostly circular.

> definitely correct. CSG is not only easier, but also provides the true
round
> edges needed for super-close inspection and certain interiors.

Of course, since an ideal diamond is totally clear you can't really see the
difference between the round shaped CSG and a less-round shaped mesh. Maybe
some strange effects due to interior but no one really can tell since there
are so many caustic effects....

However, it was soooo simple to model as a CSG, I simply couldn't resist :-)

regards
SY


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: to the honor of the Pov/MegaPov developers
Date: 14 Mar 2002 14:48:11
Message: <3C90FDA4.2B4FB948@hotmail.com>
Shay wrote:
> 

> news:3c9086ee$1@news.povray.org...
> >
> > maybe I'll implement the
> > emerald as well...
> >
> 
> You've got bragging rights if you can get the color and interior correct.
> 
> How is CSG be more suited to this than a mesh? Do you have a web reference
> for the shape of this cut? Because I am curious to see what you mean.

You'll find several POV-diamond images and links
to web pages about diamond cuts if you traverse
the threads that this search will list:

http://news.povray.org/search/?s=Diamond


Tor Olav


Post a reply to this message

Goto Latest 10 Messages Next 7 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.