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Been working on this for a couple of days.....
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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Attachments:
Download 'tb2_wip.jpg' (83 KB)
Preview of image 'tb2_wip.jpg'
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> Been working on this for a couple of days.....
Hmmm, as a huge fan of Mike Oldfield, I was expecting the cover of Tubular Bells
2 :)
But hey, this is nice too :) All CSG I presume?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c8f49b2@news.povray.org...
> > Been working on this for a couple of days.....
> Hmmm, as a huge fan of Mike Oldfield, I was expecting the cover of Tubular
Bells
> 2 :)
Heh - for reference pics try
www.thunderbirdsonline.com
>
> But hey, this is nice too :) All CSG I presume?
>
Yep
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Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3c8f4a40@news.povray.org...
> Heh - for reference pics try
> www.thunderbirdsonline.com
>
I couldn't find a picture of this object there. Could you provide some
direction?
The bottom section is the best CSG in the pic, IMO. The curves look very
natural and seamless.
Is this bottom section meant to ride in the open section of the ship? It
doesn't look like a fit to me, but that might just be the angle.
-Shay
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"Shay" <sah### [at] simcopartscom> wrote in message news:3c8f64ee$1@news.povray.org...
>
>
> I couldn't find a picture of this object there. Could you provide some
> direction?
>
The site's been up and down today, but, once past the flash intro, try
craft profiles/thunderbird 2
better images avail if you download screensaver 3 from the downloads section.
Failing that, the google catagory
http://directory.google.com/Top/Regional/Europe/United_Kingdom/Arts_and_Entertai
nment/Television/Programmes/Science_Fiction/Gerry_Anderson/Thunderbirds/?tc=1
is pretty good
Here's an image from the show...
> The bottom section is the best CSG in the pic, IMO. The curves look very
> natural and seamless.
> Is this bottom section meant to ride in the open section of the ship? It
> doesn't look like a fit to me, but that might just be the angle.
>
> -Shay
>
>
>
Post a reply to this message
Attachments:
Download 'tb2.jpg' (27 KB)
Preview of image 'tb2.jpg'
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That looks like a fun and challenging ship to model.
-Shay
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3c8f6828@news.povray.org...
Post a reply to this message
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> "Shay" <sah### [at] simcopartscom> wrote in message
news:3c8f64ee$1@news.povray.org...
> > The bottom section is the best CSG in the pic, IMO. The curves look very
> > natural and seamless.
> > Is this bottom section meant to ride in the open section of the ship? It
> > doesn't look like a fit to me, but that might just be the angle.
> >
It is meant to ride in the open section (as per pic below - legs should be
retracted btw but I haven't got around to paramatising this yet).
I'm also not sure if the section fits - or rather I know it fits, I just don't
know whether it could slide up and down into the gap without hitting an edge.
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Attachments:
Download 'tb2_wip2.jpg' (8 KB)
Preview of image 'tb2_wip2.jpg'
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"Tom Melly" <tom### [at] tomandlucouk> wrote in message news:3c8f453b@news.povray.org...
> Been working on this for a couple of days.....
<Image>
Thanks for the memories Tom... I had one of those when I was a wee young lad....
<sniff> It's long gone now...<sniff> :(
~Steve~
> --
> #macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
> B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
> 2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
> }light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
> 146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
Post a reply to this message
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