POV-Ray : Newsgroups : povray.binaries.images : Dart Server Time
1 Nov 2024 13:19:15 EDT (-0400)
  Dart (Message 1 to 10 of 19)  
Goto Latest 10 Messages Next 9 Messages >>>
From: Lieut Data
Subject: Dart
Date: 11 Mar 2002 17:24:21
Message: <3c8d2e95@news.povray.org>
I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
offers!!!
A friend named Flaming Monarch (already posted in group) and I are working
through pov-ray, learning as much as we can.

This was an image I created in about 6 hours (most of the time spent on
getting image_map to work the way I wanted it), and I am pleased with the
result!

Any criticism, whether positive or negative would be accepted!


Post a reply to this message


Attachments:
Download 'darts.png' (27 KB)

Preview of image 'darts.png'
darts.png


 

From: Jan Walzer
Subject: Re: Dart
Date: 11 Mar 2002 17:28:58
Message: <3c8d2faa@news.povray.org>
it seams darts are also quite common objects to stat with POV ...

I did one, when I started, but I can't find it anymore ..
maybe make the metal reflective, and give it some environment to reflect ?
...

I'm sure, about the tail .. are the flaps supposed, not to be perpendicular
?
otherwise: fine modeling and nice perspective ...
Add some focal blur now ...


Post a reply to this message

From: Lieut Data
Subject: Re: Dart
Date: 11 Mar 2002 17:33:57
Message: <3c8d30d5@news.povray.org>
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3c8d2faa@news.povray.org...
> it seams darts are also quite common objects to stat with POV ...

Makes me feel better :-)

> I did one, when I started, but I can't find it anymore ..
> maybe make the metal reflective, and give it some environment to reflect ?

Interesting idea! I plan on eventually including this object in my office
scene (WIP), which would provide the needed environment.

> I'm sure, about the tail .. are the flaps supposed, not to be
perpendicular

On these darts, yes the flaps are supposed to be slightly off perpendicular.

> otherwise: fine modeling and nice perspective ...
> Add some focal blur now ...

Again, an interesting idea... ill try it soon

Thanx!!!


Post a reply to this message

From: Jan Walzer
Subject: Re: Dart
Date: 11 Mar 2002 17:37:23
Message: <3c8d31a3$1@news.povray.org>
> > otherwise: fine modeling and nice perspective ...
> > Add some focal blur now ...
>
> Again, an interesting idea... ill try it soon

Another thing, maybe worth a try, is to use extrem FB and set the focal
point
in such a manner, that the reflected objects are sharp ... you know what I
mean ?


Post a reply to this message

From: Lieut Data
Subject: Re: Dart
Date: 11 Mar 2002 17:42:26
Message: <3c8d32d2@news.povray.org>
> Another thing, maybe worth a try, is to use extrem FB and set the focal
> point
> in such a manner, that the reflected objects are sharp ... you know what I
> mean ?

That would look amazing :-)

Thanx for the tips!


Post a reply to this message

From: Jan Walzer
Subject: Re: Dart
Date: 11 Mar 2002 17:48:55
Message: <3c8d3457@news.povray.org>
> That would look amazing :-)

no probs, but:

I'm not sure 'bout "amazing" ...

especially in the current perspective, you would blur the dart itself a
lot, so you could merely see it any longer ... but as I said, worth a try
...


Post a reply to this message

From: Flaming Monarch
Subject: Re: Dart
Date: 11 Mar 2002 18:06:34
Message: <3c8d387a$1@news.povray.org>
Cool Dart!
:)


Post a reply to this message

From: Steve
Subject: Re: Dart
Date: 12 Mar 2002 13:06:22
Message: <slrna8s5j2.7r6.steve@zero-pps.localdomain>
On Mon, 11 Mar 2002 17:30:13 -0500, Lieut_Data wrote:
 
> Any criticism, whether positive or negative would be accepted!

Nice image, but the metal textures need some work, and the flighte should
be semi-transparent.  

I can just imagine the Canadian camera man standing infront of the dart
board saying, "throw it now, I'll try to take a snap and move out of the
way in the split second that it takes to travel from your hand to the 
dart board":-))

--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


Post a reply to this message

From: Shay
Subject: Re: Dart
Date: 12 Mar 2002 15:03:38
Message: <3c8e5f1a$1@news.povray.org>
Needs slight softening of the edges on the "grip."

 -Shay

Lieut_Data <lIe### [at] yahOOcom> wrote in message
news:3c8d2e95@news.povray.org...


Post a reply to this message

From: Lieut Data
Subject: Re: Dart
Date: 12 Mar 2002 18:28:05
Message: <3c8e8f05$1@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> Nice image, but the metal textures need some work

How would you recommend I go about working on the metal texture?

> , and the flighte should be semi-transparent.

Hmm... the dart I modeled dosen't seem to be partially transparent... are
most darts that way?

Thanks for the input!


Post a reply to this message

Goto Latest 10 Messages Next 9 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.