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"Shay" <sah### [at] simcoparts com> wrote in message
news:3c8e5f1a$1@news.povray.org...
> Needs slight softening of the edges on the "grip."
To which part are you referring, the angular cut on the grip (points on
lathe)?
Or to the differenced cylinders in the grip itself?
Thanks!
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Cool! How about adding a regular but bumpy normal to the copper part to make
it look like it has some grip.
Corey
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"Corey Woodworth" <cdw### [at] mpinet net> wrote in message
news:3c8eadea$1@news.povray.org...
> Cool! How about adding a regular but bumpy normal to the copper part to
make
> it look like it has some grip.
Interesting addition. Although it adds to the picture, the real dart I
modeled had no such "grip".... maybe I have cheap darts :-)
Thanx!!!
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Lieut_Data <lIe### [at] yahOO com> wrote in message
news:3c8e8f85$1@news.povray.org...
> To which part are you referring, the angular cut on the grip (points on
> lathe)?
>
> Or to the differenced cylinders in the grip itself?
>
The cylinders on the grip itself.
-Shay
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On Tue, 12 Mar 2002 18:34:00 -0500, Lieut_Data wrote:
>
> "Steve" <ste### [at] zeropps uklinux net> wrote in message
> news:slr### [at] zero-pps localdomain...
>> Nice image, but the metal textures need some work
>
> How would you recommend I go about working on the metal texture?
I think it's down to the finish statement, maybe add some thong size
and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
like that, and maybe a touch of specular.
>
>> , and the flighte should be semi-transparent.
>
> Hmm... the dart I modeled dosen't seem to be partially transparent... are
> most darts that way?
I'm sure that even the ones that aren't particularly transparent do allow
light to pass through, so you get a double illuminated effect. You see
something simil with individual sheets of paper in a room that has only
one light source, you can't see through the paper but you can see the
light coming through it no matter what direction you're facing. This is
considered to be an advanced effect so if you can pull it off you will
be doing very well.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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> I think it's down to the finish statement, maybe add some thong size
> and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
> like that, and maybe a touch of specular.
thong? :-)
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On Wed, 13 Mar 2002 16:58:41 -0500, Lieut_Data wrote:
>> I think it's down to the finish statement, maybe add some thong size
>> and roughness to it, like thong_size 40, roughness 0.0001 or soemthing
>> like that, and maybe a touch of specular.
>
> thong? :-)
Oops, just spelling as I'd say it :-)
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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"Lieut_Data" <lIe### [at] yahOO com> wrote in message
news:3c8d2e95@news.povray.org...
> I'm a newbie to pov-ray, but am very excited at the possibilities pov-ray
> offers!!!
> A friend named Flaming Monarch (already posted in group) and I are working
> through pov-ray, learning as much as we can.
>
> This was an image I created in about 6 hours (most of the time spent on
> getting image_map to work the way I wanted it), and I am pleased with the
> result!
>
> Any criticism, whether positive or negative would be accepted!
Very cool ideas:
-As others have suggested focal blur (on the dart)
-Try Megapov's motion blur...
-Less specular on the grip (it better not be smooth)
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> > Any criticism, whether positive or negative would be accepted!
> Very cool ideas:
> -As others have suggested focal blur (on the dart)
> -Try Megapov's motion blur...
> -Less specular on the grip (it better not be smooth)
Thanks for so much input. I have been working on a new version, adding
several of the suggested items.
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