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Hi there,
although the complete fern is parsing right now I have a pic to post: the
wing (as once posted before) with bugfixed wrinkles, new leaf features, some
ill and dead leaves, less wrinkles and adapted texture.
I hope the fern is complete soon....
regards
SY
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Attachments:
Download 'test3.jpg' (11 KB)
Preview of image 'test3.jpg'
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>
> Hi there,
>
> although the complete fern is parsing right now I have a pic to post: the
> wing (as once posted before) with bugfixed wrinkles, new leaf features, some
> ill and dead leaves, less wrinkles and adapted texture.
>
> I hope the fern is complete soon....
The texture looks very good this time, but the dry leaves seem somewhat
strange, there should be some 'half dead' leaves too and most of them
should be at the beginning of the wing.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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> The texture looks very good this time, but the dry leaves seem somewhat
Hm.. I thought it looks a bit like plastic again. But obviously I'm on the
right way.
> strange, there should be some 'half dead' leaves too and most of them
> should be at the beginning of the wing.
There is only one dead leaf which is the very small on the right lower end.
The others are "ill" leaves; yellowish-brownish ones I observed on some
ferns. They occur anywhere in the wing. I will implement a "rip-off" feature
since the ill leaves sometimes show up as the last leaves of the remants of
a cut-off wing...
We'll see. Tomorrow the full fern will be completed.
thanks for feedback,
regards,
SY
Post a reply to this message
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> Hi there,
>
> although the complete fern is parsing right now I have a pic to post: the
> wing (as once posted before) with bugfixed wrinkles, new leaf features, some
> ill and dead leaves, less wrinkles and adapted texture.
>
> I hope the fern is complete soon....
This looks very promisiong indeed.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
Post a reply to this message
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