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1 Nov 2024 15:25:22 EDT (-0400)
  Chess clock (WIP) (Message 1 to 5 of 5)  
From: Kzerphii Toomk
Subject: Chess clock (WIP)
Date: 2 Mar 2002 13:47:01
Message: <3c811e25@news.povray.org>
Just a WIP. Clock and pieces are perhaps too clean.

Kzerphii Toomk


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From: Martin Magnusson
Subject: Re: Chess clock (WIP)
Date: 2 Mar 2002 19:57:29
Message: <3c8174f9$1@news.povray.org>
> Clock and pieces are perhaps too clean.
Yes, some .. patina .. probably would do the image good. Still, very good
lighting and shading. I like the blueish shadows of teh clock faces.

/ Martin


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From: Hugo
Subject: Re: Chess clock (WIP)
Date: 3 Mar 2002 04:37:34
Message: <3c81eede$1@news.povray.org>
> > Clock and pieces are perhaps too clean.

The pieces are not necessarely too clean. They look good like this, but if
you're after increased realism, I don't think dirt is the answer. When I
take photos with my digital camera, many things does not have visible dirt,
but the result looks realistic anyway, because of exceptional real-life
lighting. This is real tricky in raytracers, however... unfortunately.. For
plastic, you will need subsurface scattering, and the balance between
shadows and highlights have to be quite different than what they usually are
in raytracing.

Regards,
Hugo


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From: Shay
Subject: Re: Chess clock (WIP)
Date: 3 Mar 2002 12:46:02
Message: <3c82615a$1@news.povray.org>
You definitely need some subsurface scattering or some other improvement to
the clock texture. The modeling is nice and clean, but when one texture
takes up so much of a scene it has to be perfect.

 -Shay


"Kzerphii Toomk" <Kze### [at] Wanadoofr> wrote in message
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From: Kzerphii Toomk
Subject: Re: Chess clock (WIP)
Date: 4 Mar 2002 01:54:55
Message: <3c831a3f@news.povray.org>
Thanks for this comments.
It's a long way to learn... ;-)

Regards.

Kzerphii Toomk


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