POV-Ray : Newsgroups : povray.binaries.images : Rest your head Server Time
18 Nov 2024 22:29:52 EST (-0500)
  Rest your head (Message 1 to 5 of 5)  
From: Shay
Subject: Rest your head
Date: 27 Feb 2002 20:44:17
Message: <3c7d8b71@news.povray.org>
So many cerebral posts in this group over the past few days. Figured I'd
post the opposite.
Thank you for indulging me.

 -Shay


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From:
Subject: Re: Rest your head
Date: 28 Feb 2002 02:16:52
Message: <3c7dd964$1@news.povray.org>
Very nice, clean scene. And since I love spheres I like this pic too :-))

The floor reminds me to a bathroom in a hotel. Don't know why. Possibly once
I had a room in a hotel with a similar pattern.

Are the black tiles just black or are they holes? The don't have any
reflection. Look like a black hole. If there is a tile it might get a tiny
bit more realistic if there is some reflection on them. Especially in the
bright area to the lower right.
What about a bit of soap and some water? *g*


regards
SY


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From: Thomas Lake
Subject: Re: Rest your head
Date: 28 Feb 2002 04:54:04
Message: <3c7dfe3c$1@news.povray.org>
Is the floor made of individual tiles or is it a heightfield/imagemap, or
something else?


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From: Shay
Subject: Re: Rest your head
Date: 28 Feb 2002 09:44:22
Message: <3c7e4246$1@news.povray.org>

news:3c7dd964$1@news.povray.org...
> Very nice, clean scene. And since I love spheres I like this pic too :-))
> Are the black tiles just black or are they holes?

Thank you. Yes, the black tiles need some highlites. The tiles also need a
little more grout between them. This is an old pic for which I no longer
even have the source. Just an experiment with a macro on which I was working
at the time.

 -Shay


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From: Shay
Subject: Re: Rest your head
Date: 28 Feb 2002 09:51:37
Message: <3c7e43f9$1@news.povray.org>
Thomas Lake <tla### [at] REMOVE-THISshawca> wrote in message
news:3c7dfe3c$1@news.povray.org...
> Is the floor made of individual tiles or is it a heightfield/imagemap, or
> something else?

They are all individual tiles. I wrote a macro that would take the
intersection of a given shape, the +y plane, and four other planes which
form the visible area and then fill that intersection with one of two hex
tile patterns. The macro would then write out an include file including all
of the tiles and their bounding boxes (had to turn error messages off.)

Lost the macro a long time ago with a hard-drive crash, but I still have
this pic b/c I e.mailed it to myself at work.

 -Shay


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