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1 day 10 Hrs 59 min 22 sec on 333 MHz Celeron 196 Mb RAM
And then I stopped it.
Does anyone know if these rings around the lights are because of fog, layered
textures or just a photon thing?
Still got a lot to fix up before the car design competition ends. I hope I make
it :-/
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.325 / Virus Database: 182 - Release Date: 2002/02/19
Post a reply to this message
Attachments:
Download 'FreakyLights.jpg' (25 KB)
Preview of image 'FreakyLights.jpg'
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not sure, but i think the hubcaps need some kind of detail.
Nekar Xenos <jpr### [at] citywalkcoza> wrote in message
news:3c79ed6d@news.povray.org...
> 1 day 10 Hrs 59 min 22 sec on 333 MHz Celeron 196 Mb RAM
>
> And then I stopped it.
>
> Does anyone know if these rings around the lights are because of fog,
layered
> textures or just a photon thing?
>
> Still got a lot to fix up before the car design competition ends. I hope I
make
> it :-/
>
> --
> #local X=20*<-2,2,5>;#local K=2*z*X-X;#local
R=seed(frame_number);blob{#while(K
> .x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local
X=(vlength(N-K)<vlength(X-K)?N:2*X
> -N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt
1}interior{media{
> emission<2,4,5>*5}}hollow scale.05}//
http://nekar_xenos.tripod.com/metanoia/
> sphere_sweep{catmull_rom_spline
6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
> translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb
0]}}}
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.325 / Virus Database: 182 - Release Date: 2002/02/19
>
>
>
Post a reply to this message
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"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3c7af1fd$1@news.povray.org...
> not sure, but i think the hubcaps need some kind of detail.
>
It's modelled but it doesn't seem to show...
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.325 / Virus Database: 182 - Release Date: 2002/02/19
Post a reply to this message
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Could be. Photons do that sort of thing sometimes (long explanation not
included).
-Nathan
"Nekar Xenos" <jpr### [at] citywalkcoza> wrote ...
> 1 day 10 Hrs 59 min 22 sec on 333 MHz Celeron 196 Mb RAM
>
> And then I stopped it.
>
> Does anyone know if these rings around the lights are because of fog,
layered
> textures or just a photon thing?
>
> Still got a lot to fix up before the car design competition ends. I hope I
make
> it :-/
Post a reply to this message
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