"Kevin Loney" <klo### [at] pt2mcom> wrote in message
news:3c7865b0@news.povray.org...
> I think the textures need a bit of work.
Ooooo! Just as I imagined they should be. Straight "out-of-the-box" so
I guess no teethmarks needed ;-)
Alf
Are you going to make an animation with these, or are they a part of some
other scene?
"Kevin Loney" <klo### [at] pt2mcom> wrote in message
news:3c7865b0@news.povray.org...
> I think the textures need a bit of work.>>> --> Kevin> http://www.geocities.com/qsquared_1999/>>>
ummm.. My phong and specular settings are already really high. I was
wondering why I couldn't see them, but its probably just the location of my
light.
--
Kevin
http://www.geocities.com/qsquared_1999/
I see some "layers" as if it were made of wood. I think that if the intended
texture was non-shiny-painted-wood, then the texture is terrific!
Fernando.
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3c78eb0c@news.povray.org...
> Yeah, they need phong or specular to look more plastic. :)