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Addressing some of the very helpful comments so far (thanks), here's a
softer texture: little bit of scattering media and a "detector" light of to
the right side. The rendering is without aa (although I used photoshop to
decrease the size of the image and get a little filtering in there).
Post a reply to this message
Attachments:
Download 'neurons3.jpg' (71 KB)
Preview of image 'neurons3.jpg'
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very nice, the texture looks great now. All you need is a background to
complete it - SEM images don't have such a black bg do they?
"John Bradshaw" <joh### [at] nospamhotmailcom> schreef in bericht
news:3c73e09d@news.povray.org...
> Addressing some of the very helpful comments so far (thanks), here's a
> softer texture: little bit of scattering media and a "detector" light of
to
> the right side. The rendering is without aa (although I used photoshop to
> decrease the size of the image and get a little filtering in there).
Post a reply to this message
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How does that texture look on other things (Poser figures, etc)?
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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better
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Very real... =o
can i barrow the tex... I would love to build a micro organism with that
tex... I should go build him first before i get excited... =]
John Bradshaw wrote:
> Addressing some of the very helpful comments so far (thanks), here's a
> softer texture: little bit of scattering media and a "detector" light of to
> the right side. The rendering is without aa (although I used photoshop to
> decrease the size of the image and get a little filtering in there).
>
> [Image]
Post a reply to this message
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I'll post the texture as I have it now to p.b.sf. Still needs some tweaking,
especially for other shapes--not a very robust texture.
John
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I will do what i can.. Like i said i still need to figure out what kind of
creature to model and begin that process before i use the texture... Of course
by looking at SEM pictures online i can see i will need several textures to
model a complex life form... Its somewhere to start... Texturing is not my
forte... =]
BTW do you have any good sites i can brows foe SEM images of micro life
forms... I have found several sites but its hard to find a full picture of a
creature... Mostly heads, legs, and such...
and thanks for posting the tex or whatever help you might be able to give =]
Ryan aka Moon47
John Bradshaw wrote:
> I'll post the texture as I have it now to p.b.sf. Still needs some tweaking,
> especially for other shapes--not a very robust texture.
>
> John
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Have never seen an image like this "in person," but from pictures I've seen
this looks very real.
This would look cool with a table and chairs set up on the top of one of the
neurons
John Bradshaw <joh### [at] nospamhotmailcom> wrote in message
news:3c73e09d@news.povray.org...
Post a reply to this message
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ONE MORE THING... =]
can you also post the original "un kind" texture... i use mega pov and it looks
nothing like this neuron... way too subtle... =/ i will try to make some changes
i think it os due to the syntax of the slope but i am not sure yet... ??
here are the differences:
1st image original 3.5 tex
2nd image mega pov tex (had to edit the slope to work?)
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Attachments:
Download 'semorg.jpg' (5 KB)
Download 'semtex.jpg' (3 KB)
Preview of image 'semorg.jpg'
Preview of image 'semtex.jpg'
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Pretty much the only changes were the addition of media, decreased the size
of the bump map, and added the back and side lights.
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