|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm satisfied with this, finally. I've got a complex scene planned for this
critter
but that'll have to wait a while
Modelled in Rhino, textured in DeepPaint demo
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
Post a reply to this message
Attachments:
Download 'beholder.jpg' (89 KB)
Preview of image 'beholder.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Your beholder fails to inspire fear in me. Maybe because it isn't
looking AT me...
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Apparently "beauty is in the eye of the beholder", but it looks pretty
damn ugly to me
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoocom" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The V shape of the eyebrow needs to affect the eye itself, then I think it
will look evil. Try moving the eyebrow down some.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
For those who don't play ADnD and missed my previous posting
here's a description of a beholder. From the ADnD monster manual
For those who don't know, here's the description of the beholder from the
AD&D
monsterous manual
"The beholder is the stuff of nightmares. This creature, also called the
sphere of many eyes or the eye tyrant, appears as a large orb
dominated by a central eyeand a large toothy maw, has 10 smaller
eyes on stalks sprouting from the top of the orb. Among adventurers,
beholders are known as deadly adversaries. They are capable of
shooting magical beams from their eyes
Gail
*************************************************************************
* gsh### [at] monotixcoza * Chaos, disorder and panic *
* http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I'm satisfied with this, finally. I've got a complex scene planned for
this
> critter
> but that'll have to wait a while
>
> Modelled in Rhino, textured in DeepPaint demo
sorry, but thanks to monsters inc, all one eyed boogers must now be cute and
funny.
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
It looks easy to sneak up behind him - all eyes forward!
Gail Shaw wrote:
> I'm satisfied with this, finally. I've got a complex scene planned for this
> critter
> but that'll have to wait a while
>
> Modelled in Rhino, textured in DeepPaint demo
>
> Gail
> --
> #macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
> cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
> G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
> )G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
>
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Oh no! "Big Trouble in Little China" strikes again! Hehehe
Gail Shaw wrote:
> I'm satisfied with this, finally. I've got a complex scene planned for this
> critter
> but that'll have to wait a while
>
> Modelled in Rhino, textured in DeepPaint demo
>
> Gail
> --
> #macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
> cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
> G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
> )G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)//GS
>
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|