|
|
|
|
|
|
| |
| |
|
|
From: Marc-Hendrik Bremer
Subject: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 03:03:24
Message: <3c6b6f4c@news.povray.org>
|
|
|
| |
| |
|
|
Hi!
After some time, I'm at another image. I would like to hear some comments
about it.
The watertexture is mostly by Christoph Hormann, the serpent's head is part
of a poser dragon I downloaded sometimes somewhere and that guy in the front
is obviously a poser man, too.
I rendered this in Megapov 0.6a, 'cause the changes in the isosurface-syntax
kept me from using the ship model in the beta versions of 3.5. I started to
convert it to the new syntax, but than it was changed again. Now I'll wait
until the final version.
I already made some changes to guy in the foreground (rotated him to hide
the right arm, changed eyebrow and lip color).
Should I lower the camera to break the waterline with the mans head?
This image took about 5h to trace on my PII 450.
Greetings,
Marc-Hendrik
Post a reply to this message
Attachments:
Download 'seeschlange ra.jpg' (100 KB)
Preview of image 'seeschlange ra.jpg'
|
|
| |
| |
|
|
From: Nekar Xenos
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 03:59:08
Message: <3c6b7c5c@news.povray.org>
|
|
|
| |
| |
|
|
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3c6b6f4c@news.povray.org...
> Should I lower the camera to break the waterline with the mans head?
>
I think so, yes.
Nice work. That serpent texture would be very good for a fiery red dragon =)
--
#local X=20*<-2,2,5>;#local K=2*z*X-X;#local R=seed(frame_number);blob{#while(K
.x>X.x)#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X
-N);sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<8,-8>1<8,8>1<8,8>1
translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9,18>][1rgb 0]}}}
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.323 / Virus Database: 180 - Release Date: 2002/02/08
Post a reply to this message
|
|
| |
| |
|
|
From: Mick Hazelgrove
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 04:19:36
Message: <3c6b8128@news.povray.org>
|
|
|
| |
| |
|
|
"Nekar Xenos" <jpr### [at] citywalkcoza> wrote in message
news:3c6b7c5c@news.povray.org...
>
> "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> news:3c6b6f4c@news.povray.org...
>
> > Should I lower the camera to break the waterline with the mans head?
No
The man is too dry - make him wet, the water would reflect the red serpent especially
on his hair.
Mick
Post a reply to this message
|
|
| |
| |
|
|
From: Rick [Kitty5]
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 07:10:32
Message: <3c6ba938$1@news.povray.org>
|
|
|
| |
| |
|
|
excellent - the serpent needs to be a bit more randomly coiled, and some
huge splashes wouldn't go amiss :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
|
| |
| |
|
|
From: Christoph Hormann
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 08:26:06
Message: <3C6BBAED.1656F95A@gmx.de>
|
|
|
| |
| |
|
|
Marc-Hendrik Bremer wrote:
>
> Hi!
>
> After some time, I'm at another image. I would like to hear some comments
> about it.
> The watertexture is mostly by Christoph Hormann, the serpent's head is part
> of a poser dragon I downloaded sometimes somewhere and that guy in the front
> is obviously a poser man, too.
>
Nice composition, but i don't like the water. ;-)
It looks too bright and the reflections somehow don't look right i think.
I'm also missing transparency.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Thu, 14 Feb 2002 09:02:37 +0100, "Marc-Hendrik Bremer"
<Mar### [at] t-onlinede> wrote:
>I already made some changes to guy in the foreground (rotated him to hide
>the right arm, changed eyebrow and lip color).
Lips are too bright red for the situation, methinks. Should be pale
and more towards purple, and the comlpexion should verge on whitish
wax color. That's all IMHO, of course.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
From: Shay
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 11:13:34
Message: <3c6be22e$1@news.povray.org>
|
|
|
| |
| |
|
|
Swim, Pee-Wee Herman. Swim for your life.
Seriously, nice pic. Since the ship looks much better than the serpent,
perhaps finding an arrangement that shows more of the ship and less of the
serpent would make the picture better.
-Shay
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:3c6b6f4c@news.povray.org...
Post a reply to this message
|
|
| |
| |
|
|
From:
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 12:52:09
Message: <3c6bf949@news.povray.org>
|
|
|
| |
| |
|
|
I find very strange the fact that the ship and the serpent seem to be in the
horizon. I think that one would expect, by the size of the boat, to be
closer than the horizon.
Otherwise, very good job with the ship and the serpent of the sea!
Fernando.
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3c6b6f4c@news.povray.org...
> Hi!
>
> After some time, I'm at another image. I would like to hear some comments
> about it.
> The watertexture is mostly by Christoph Hormann, the serpent's head is
part
> of a poser dragon I downloaded sometimes somewhere and that guy in the
front
> is obviously a poser man, too.
>
> I rendered this in Megapov 0.6a, 'cause the changes in the
isosurface-syntax
> kept me from using the ship model in the beta versions of 3.5. I started
to
> convert it to the new syntax, but than it was changed again. Now I'll wait
> until the final version.
>
> I already made some changes to guy in the foreground (rotated him to hide
> the right arm, changed eyebrow and lip color).
>
> Should I lower the camera to break the waterline with the mans head?
>
> This image took about 5h to trace on my PII 450.
>
> Greetings,
>
> Marc-Hendrik
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
From: Richard Dault
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 12:58:02
Message: <3c6bfaaa$1@news.povray.org>
|
|
|
| |
| |
|
|
Nice image!
I wonder how comfortable a fire serpent would be in water....
Post a reply to this message
|
|
| |
| |
|
|
From: Skip Talbot
Subject: Re: Serpent of the See WIP - Seeschlange RA.jpg (99kbbu)
Date: 14 Feb 2002 12:59:38
Message: <3c6bfb0a$1@news.povray.org>
|
|
|
| |
| |
|
|
Looks like a very low camera angle. Judging for the person in the water,
the camera is probably only two or three feet off the surface which is why
the boat and monster appear on the horizon. This is a fantastic scene. It
has a true sense of terror about it.
Skip
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |