POV-Ray : Newsgroups : povray.binaries.images : Berserk again Server Time
1 Nov 2024 19:17:14 EDT (-0400)
  Berserk again (Message 1 to 7 of 7)  
From: Zeger Knaepen
Subject: Berserk again
Date: 10 Feb 2002 20:22:49
Message: <3c671ce9@news.povray.org>
This is an update of the Berserk, the ship I posted last week.  I decided to
drop one of the 3 pods, because it resembled the Liberator too much.  It's still
not finished at all, but it probably never will be :)

The lensflare is a custom lenseffect for Colefax' lenseffects-includefile.
The signature is also a custom lenseffect :)

Comments?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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Berserk6.jpg


 

From: Reuben Pearse
Subject: Re: Berserk again
Date: 11 Feb 2002 08:39:38
Message: <3c67c99a$1@news.povray.org>
The image is quite dark on my monitor.
It might be worth playing with the assumed_gamma setting.

The ship looks good though.

Reuben
doo### [at] breathemailnet

"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c671ce9@news.povray.org...
> This is an update of the Berserk, the ship I posted last week.  I decided
to
> drop one of the 3 pods, because it resembled the Liberator too much.  It's
still
> not finished at all, but it probably never will be :)
>
> The lensflare is a custom lenseffect for Colefax' lenseffects-includefile.
> The signature is also a custom lenseffect :)
>
> Comments?
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK
http://www.povplace.be.tf
>
>
>


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From: Shay
Subject: Re: Berserk again
Date: 11 Feb 2002 10:51:13
Message: <3c67e871$1@news.povray.org>
Really great modeling. The only problem now is that the realism of the rest
of the ship makes the glow on the back (engines?) look out of place and of a
lesser quality (even though it's hardly visible from this angle). There's
also a green dot floating out in space, not sure if that's wanted or not.

 -Shay.

Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c671ce9@news.povray.org...


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From: Zeger Knaepen
Subject: Re: Berserk again
Date: 11 Feb 2002 11:14:26
Message: <3c67ede2@news.povray.org>
> The image is quite dark on my monitor.
> It might be worth playing with the assumed_gamma setting.
hmmm, looks fine here in OE and in PSP (with gamma-correction on)

> The ship looks good though.
tnx :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Zeger Knaepen
Subject: Re: Berserk again
Date: 11 Feb 2002 11:16:24
Message: <3c67ee58$1@news.povray.org>
> Really great modeling.
tnx!

> The only problem now is that the realism of the rest
> of the ship makes the glow on the back (engines?) look out of place and of a
> lesser quality (even though it's hardly visible from this angle).
the glowing sphere (which is indeed the engine :) is supposed to look like a
perfect smooth sphere, so adding detail to that part, would break the idea.  The
metal parts around the sphere however, should indeed have some more detail.

> There's
> also a green dot floating out in space, not sure if that's wanted or not.
it's part of the lensflare.  Maybe a bit too bright indeed.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Coridon Henshaw
Subject: Re: Berserk again
Date: 17 Feb 2002 02:29:25
Message: <Xns91B81954FC2B9csbhccse@204.213.191.226>
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
news:3c671ce9@news.povray.org: 

> This is an update of the Berserk, the ship I posted last week.  I
> decided to drop one of the 3 pods, because it resembled the Liberator
> too much.  It's still not finished at all, but it probably never will
> be :) 

Not bad.

I think the lens flare is a bit too prominent, though.  Maybe make it 
smaller and whiter.  Also note that the background starfield wouldn't be 
visible when looking so close to a close-up star--the glare would wash out 
the background completely.


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From: Zeger Knaepen
Subject: Re: Berserk again
Date: 17 Feb 2002 11:19:45
Message: <3c6fd821$1@news.povray.org>
> Not bad.
hmmm, doesn't sound very enthousiastic... :-/

> I think the lens flare is a bit too prominent, though.  Maybe make it
> smaller and whiter.  Also note that the background starfield wouldn't be
> visible when looking so close to a close-up star--the glare would wash out
> the background completely.
You're right.  But you know what they say about the moon-photos: "it's fake,
cause you can't see no stars!" :)
Realism isn't always what people expect.
If you really want a "realistic" picture of this ship, you'd get just a
black spot, cause there should only a light behind the ship (the sun).  The
planet wouldn't be visible either, so you'd just get the lens-flare, which
you think is too bright.  So if I make it smaller, all you get is a small
flare.  Not really interesting huh? :)

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Allright people, let's move like we've got a purpose!"


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