POV-Ray : Newsgroups : povray.binaries.images : Phono plugs v2 Server Time
1 Nov 2024 19:14:12 EDT (-0400)
  Phono plugs v2 (Message 1 to 10 of 10)  
From: Hugo
Subject: Phono plugs v2
Date: 10 Feb 2002 11:30:30
Message: <3c66a026@news.povray.org>
Hi again,

Here's my enhanced phono plugs; probably the final version.. The plastic is
improved.. I added radiosity.. I think it will be overkill to strive for
greater realism, as render time just gets higher and higher.. :o/  Comments?

The metal could still shine better, with a better enviroment.. Currently
there is only the ground, and a sky_sphere with a grey gradient that points
toward the light_source.

Anyone wants the plug code?

Regards,
Hugo


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Attachments:
Download 'Phono_plug.jpg' (44 KB)

Preview of image 'Phono_plug.jpg'
Phono_plug.jpg


 

From: Sebastian H 
Subject: Re: Phono plugs v2
Date: 10 Feb 2002 12:01:16
Message: <3C66A7BB.50206@web.de>
Hugo wrote:

> Hi again,
> 
> Here's my enhanced phono plugs; probably the final version.. The plastic is
> improved.. I added radiosity.. I think it will be overkill to strive for
> greater realism, as render time just gets higher and higher.. :o/  Comments?
> 
> The metal could still shine better, with a better enviroment.. Currently
> there is only the ground, and a sky_sphere with a grey gradient that points
> toward the light_source.
> 
> Anyone wants the plug code?
> 
> Regards,
> Hugo
> 
> 
> 


How much did you pay for them?


Looks great, but you're right would look better with reflected 
environment on the metal.

And now to the complicated things -> the cables :-)


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From: Spock
Subject: Re: Phono plugs v2
Date: 10 Feb 2002 12:11:23
Message: <3c66a9bb$1@news.povray.org>
Some of these plugs use a gold coating on the metal to improve connectivity,
and have splits (2 or 4) in the outer metal cylinder to allow improve
tension (and connectivity).  Four-slot gold-plated plugs are the most common
in my neighbourhood.

Nice picture.

"Hugo" <hua### [at] post3teledk> wrote in message
news:3c66a026@news.povray.org...
> Hi again,
>
> Here's my enhanced phono plugs; probably the final version.. The plastic
is
> improved.. I added radiosity.. I think it will be overkill to strive for
> greater realism, as render time just gets higher and higher.. :o/
Comments?
>
> The metal could still shine better, with a better enviroment.. Currently
> there is only the ground, and a sky_sphere with a grey gradient that
points
> toward the light_source.
>
> Anyone wants the plug code?
>
> Regards,
> Hugo
>
>
>


Post a reply to this message

From: Hugo
Subject: Re: Phono plugs v2
Date: 10 Feb 2002 12:54:02
Message: <3c66b3ba@news.povray.org>
> Some of these plugs use a gold coating on the metal to improve
connectivity,
> and have splits (2 or 4) in the outer metal cylinder to allow improve
> tension (and connectivity).

The "shield" is often important, but apart from that ... in most cases I
can't hear any difference, and I have trained ears.. I also can't measure
any difference in my sound editing software.

> How much did you pay for them?

These are cheap, you know, those kinds are always in the package when you
buy something like ... a soundcard, a VHS recorder, a radio... But they're
not bad.

I have many kinds of plugs, but the expensive ones I'll only use with
speakers cords, or very long cords.


Hugo


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From: Pierrick
Subject: Re: Phono plugs v2
Date: 10 Feb 2002 16:45:18
Message: <3c66e9ee@news.povray.org>
: And now to the complicated things -> the cables :-)


It's quiet easy with a spheresweep object, isn't it ?


Pierrick


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From: Hugo
Subject: Re: Phono plugs v2
Date: 11 Feb 2002 03:09:04
Message: <3c677c20$1@news.povray.org>
>> And now to the complicated things -> the cables :-)

> It's quiet easy with a spheresweep object, isn't it ?

I think he meant the realistic bendings will be complicated.  I would use
cylinders rather than spheresweeps because they render *much* quicker.


Hugo


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From: Shay
Subject: Re: Phono plugs v2
Date: 11 Feb 2002 10:43:14
Message: <3c67e692$1@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3c66a026@news.povray.org...
> Anyone wants the plug code?

The modeling is excellent by itself, but that is the best PoV plastic I have
seen yet. Any chance you'll post the material?

 -Shay


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From: Robert
Subject: Re: Phono plugs v2
Date: 11 Feb 2002 13:04:41
Message: <3C6807D5.6090905@exmail.de>
I really like it!
And i'm interested in the code too ;-)

best wishes,

Robert

Hugo wrote:

> Hi again,
> 
> Here's my enhanced phono plugs; probably the final version.. The plastic is
> improved.. I added radiosity.. I think it will be overkill to strive for
> greater realism, as render time just gets higher and higher.. :o/  Comments?
> 
> The metal could still shine better, with a better enviroment.. Currently
> there is only the ground, and a sky_sphere with a grey gradient that points
> toward the light_source.
> 
> Anyone wants the plug code?
> 
> Regards,
> Hugo
> 
> 
> 
> Phono_plug.jpg
> 
> Content-Type:
> 
> image/jpeg
> Content-Encoding:
> 
> x-uuencode
> 
>


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From: Hugo
Subject: Re: Phono plugs v2
Date: 11 Feb 2002 18:29:19
Message: <3c6853cf@news.povray.org>
> I really like it!
> And i'm interested in the code too ;-)

Thanks!  :o)  I just posted the full code in p.b.s-f

Shay: You asked for the material.. It's included in the code, but please
note the pigment only fits this particular model because it simulates a
(very) subtle dirt and adds an extra kind of "roundness" ...

Apart from that: All edges on the model are rounded, as this resembles real
plastic.. One might think such details won't be visible at a distance, with
the use of anti alias.. But it is! Round edges create subtle specular
highlights.. This helps to see the shape at a distance, and improves the
look..

I still think the plastic could be fine-tuned even more, and would benefit
from blurred reflection..

Regards,
Hugo


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From: Ryan Mooney
Subject: Re: Phono plugs v2
Date: 17 Feb 2002 22:13:55
Message: <3C70716F.A6AF3E0B@earthlink.net>
Impressive textures and roundness such that they stuck out right from the
start i will look into the code asap... =] Interesting quilted background...
cant wait to see all the details... =]

Hugo wrote:

> > I really like it!
> > And i'm interested in the code too ;-)
>
> Thanks!  :o)  I just posted the full code in p.b.s-f
>
> Shay: You asked for the material.. It's included in the code, but please
> note the pigment only fits this particular model because it simulates a
> (very) subtle dirt and adds an extra kind of "roundness" ...
>
> Apart from that: All edges on the model are rounded, as this resembles real
> plastic.. One might think such details won't be visible at a distance, with
> the use of anti alias.. But it is! Round edges create subtle specular
> highlights.. This helps to see the shape at a distance, and improves the
> look..
>
> I still think the plastic could be fine-tuned even more, and would benefit
> from blurred reflection..
>
> Regards,
> Hugo


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