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thanks, Kari Kivisalo :)
This is the Berserk, a spaceship inspired by the Liberator from Blake's 7.
Sorry for the big png, but a jpg would have been worse quality at a higher
filesize.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
Attachments:
Download 'berserk2.jpg' (65 KB)
Download 'berserk-pen.png' (154 KB)
Preview of image 'berserk2.jpg'
Preview of image 'berserk-pen.png'
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Beautiful spaceship!!
Not sure what you mean about the jpg version though.
Here is a jpg version of that png file and it is less than half the png size
and I cannot see any difference
in image quality. Must be my old age.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c60a7a7@news.povray.org...
> thanks, Kari Kivisalo :)
>
> This is the Berserk, a spaceship inspired by the Liberator from Blake's 7.
>
> Sorry for the big png, but a jpg would have been worse quality at a higher
> filesize.
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
Post a reply to this message
Attachments:
Download 'Image1.jpg' (119 KB)
Preview of image 'Image1.jpg'
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> Beautiful spaceship!!
tnx!
> Not sure what you mean about the jpg version though.
> Here is a jpg version of that png file and it is less than half the png size
> and I cannot see any difference
> in image quality. Must be my old age.
hmmm, that's a jpg-version of the jpg-version, only your file is almost double
the size of the file I posted :)
Maybe I could have posted a jpg-version instead of a png. When I compress it at
a compression-rate of 70 (don't know what that exactly means, but I do know that
70 is a lot :) I get a filesize of almost 130KB, and the quality isn't too bad.
But for those 30KB more, I thought you might wanted to see the png, which looks
almost identical to the rendered bmp-file (I did change it a bit: only 11 colors
were used, so I converted it to a 4bit 16-color image)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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What about animating those half-toning things?
Post a reply to this message
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Zeger Knaepen wrote:
>
> thanks, Kari Kivisalo :)
I don't have time to improve the code so I posted it to
binaries.scene-files since there is interest in it.
Something to try: sample from color image with a set of color
pens, for outlines sample from high-pass/edge detected image
with higher sample rate, use gaussian distributed random numbers,
use functions to find the gradient directly.
These look surprisinly artsy. I bet someone is thinking of
making the next "Snowman" :)
_____________
Kari Kivisalo
Post a reply to this message
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> What about animating those half-toning things?
should be interesting. Maybe I'll try it one day, but not with this model
(trace time was about 2 hours for the normal version, and about 7 minutes for
the pen-version)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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> I don't have time to improve the code so I posted it to
> binaries.scene-files since there is interest in it.
I see you used a height_field and a image_map-function. I only used a
heightfield.
Maybe it's interesting when I post my version of the half-toning code.
> Something to try: sample from color image with a set of color
> pens, for outlines sample from high-pass/edge detected image
> with higher sample rate, use gaussian distributed random numbers,
> use functions to find the gradient directly.
>
> These look surprisinly artsy. I bet someone is thinking of
> making the next "Snowman" :)
what do you mean with "the next 'Snowman'" ?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Zeger Knaepen wrote:
>
> what do you mean with "the next 'Snowman'" ?
http://uk.imdb.com/Title?0084701
_____________
Kari Kivisalo
Post a reply to this message
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Ooooo!
Ewww......
:)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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That is one sweet spaceship. I hadn't heard of Blake's 7, so I looked on the
internet. Must be very popular judging from the number of sites about it.
I saw a link from one site about the daleks, a favorite villain about which
I had forgotten.
-Shay
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c60a7a7@news.povray.org...
Post a reply to this message
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